PhD, University of North Carolina at Chapel HIll

MA, University of North Carolina at Chapel Hill

BA, Emory & Henry College



Unlimited Replays: Video Games and Classical Music. New York: Oxford University Press, 2018. Awarded publication subvention from the Lloyd Hibberd Endowment of the American Musicological Society.

Building the Operatic Museum: Eighteenth-Century Opera in fin-de-siècle Paris. Eastman Studies in Music, Vol. 99. Rochester: University of Rochester Press, 2013. Reissued in paperback January 2017.

Edited Collections

Music in the Role-Playing Game: Heroes & Harmonies. Edited by William Gibbons and Steven Reale. New York: Routledge, 2019.

Music in Video Games: Studying Play. Edited by K.J. Donnelly, William Gibbons, and Neil Lerner. London and New York: Routledge, 2014.

Selected Articles and Book Chapters

“The Uses and Disadvantages of Opera History: Unhistorical Thinking in Fin-de-Siècle Paris.” In The Oxford Handbook of the Operatic Canon, ed. William Weber and Cormack Newark. New York: Oxford University Press, 2020.

“Rewritable Memory: Concerts, Canons, and Game Music History.” Journal of Sound and Music in Games 1/1 (2020).

“And So It Goes, On and On: Repetition in Nobuo Uematsu’s Final Fantasy Scores.” Co-authored with Julianne Grasso. In Surpassing the Limit Break: The Psychology of Final Fantasy, ed. Anthony Bean. Leyline, 2020.

“Little Harmonic Labyrinths: Baroque Musical Style on the Nintendo Entertainment System.” In Recomposing the Past: Representations of Early Music on Stage and Screen, ed. James Cook, Alexander Kolassa, and Adam Whittall, 139–152. New York: Routledge, 2018.

“Music, Genre, and Nationality in Postmillennial Fantasy Role-Playing Games.” In The Routledge Companion to Screen Music and Sound, ed. Miguel Mera, Ron Sadoff, and Ben Winters, 412–27. New York: Routledge, 2017.

“The Sounds in the Machine: Hirokazu Tanaka’s Cybernetic Soundscape for Metroid (1986).” In The Palgrave Handbook of Sound Design and Music in Screen Media: Integrated Soundtracks, ed. Liz Greene and Danijela Kulezic-Wilson, 347–59. Hampshire and New York: Palgrave-Macmillan, 2016.

“Remixed Metaphors: Manipulating Classical Music and Its Meanings in Video Games.” In Ludomusicology: Approaches to Video Game Music, ed. Michiel Kamp, Tim Summers, and Mark Sweeney, 198–222. Sheffield, UK: Equinox, 2016.

“Game Audio.” In Debugging Game History: A Critical Lexicon, ed. Raiford Guins and Henry Lowood, 159–168. Cambridge: MIT Press, 2016.           

“Wandering Tonalities: Silence, Sound, and Morality in Shadow of the Colossus.” In Music in Video Games, ed. K.J. Donnelly, William Gibbons, and Neil Lerner, 122–137. New York: Routledge, 2014.

“(De)Translating Mozart: The Magic Flute in 1909 Paris.” Opera Quarterly 28/4 (Winter 2012): 37–53.

“ ‘Wrap Your Troubles in Dreams’: Popular Music, Narrative, and Dystopia in Bioshock.” Game Studies: The International Journal of Computer Game Research 11/3 (December 2011). Available online at

“Music of the Future, Music of the Past: Tannhäuser and Alceste at the Paris Opéra.” 19th Century Music 33/3 (Spring 2010): 228–42.

Blog Posts


    Currently co-editing The Oxford Handbook of Sound and Music in Video Games with Mark Grimshaw-Aagaard.


    American Musicological Society

    Society for American Music

    Society for the Study of Sound and Music in Games

    International Council of Fine Arts Deans

    Society for Cinema and Media Studies

    Society for Arts Entrepreneurship Education

    William Gibbons

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    Active 1 year, 7 months ago