Publications
Books
Unlimited Replays: Video Games and Classical Music. New York: Oxford University Press, 2018. Awarded publication subvention from the Lloyd Hibberd Endowment of the American Musicological Society.
Building the Operatic Museum: Eighteenth-Century Opera in fin-de-siècle Paris. Eastman Studies in Music, Vol. 99. Rochester: University of Rochester Press, 2013. Reissued in paperback January 2017.
Edited Collections
Music in the Role-Playing Game: Heroes & Harmonies. Edited by William Gibbons and Steven Reale. New York: Routledge, 2019.
Music in Video Games: Studying Play. Edited by K.J. Donnelly, William Gibbons, and Neil Lerner. London and New York: Routledge, 2014.
Selected Articles and Book Chapters
“The Uses and Disadvantages of Opera History: Unhistorical Thinking in Fin-de-Siècle Paris.” In
The Oxford Handbook of the Operatic Canon, ed. William Weber and Cormack Newark. New York: Oxford University Press, 2020.
“Rewritable Memory: Concerts, Canons, and Game Music History.”
Journal of Sound and Music in Games 1/1 (2020).
“And So It Goes, On and On: Repetition in Nobuo Uematsu’s
Final Fantasy Scores.” Co-authored with Julianne Grasso. In
Surpassing the Limit Break: The Psychology of Final Fantasy, ed. Anthony Bean. Leyline, 2020.
“Little Harmonic Labyrinths: Baroque Musical Style on the Nintendo Entertainment System.” In
Recomposing the Past: Representations of Early Music on Stage and Screen, ed. James Cook, Alexander Kolassa, and Adam Whittall, 139–152. New York: Routledge, 2018.
“Music, Genre, and Nationality in Postmillennial Fantasy Role-Playing Games.” In
The Routledge Companion to Screen Music and Sound, ed. Miguel Mera, Ron Sadoff, and Ben Winters, 412–27. New York: Routledge, 2017.
“The Sounds in the Machine: Hirokazu Tanaka’s Cybernetic Soundscape for
Metroid (1986).” In
The Palgrave Handbook of Sound Design and Music in Screen Media: Integrated Soundtracks, ed. Liz Greene and Danijela Kulezic-Wilson, 347–59. Hampshire and New York: Palgrave-Macmillan, 2016.
“Remixed Metaphors: Manipulating Classical Music and Its Meanings in Video Games.” In
Ludomusicology: Approaches to Video Game Music, ed. Michiel Kamp, Tim Summers, and Mark Sweeney, 198–222. Sheffield, UK: Equinox, 2016.
“Game Audio.” In
Debugging Game History: A Critical Lexicon, ed. Raiford Guins and Henry Lowood, 159–168. Cambridge: MIT Press, 2016.
“Wandering Tonalities: Silence, Sound, and Morality in
Shadow of the Colossus.” In
Music in Video Games, ed. K.J. Donnelly, William Gibbons, and Neil Lerner, 122–137. New York: Routledge, 2014.
“(De)Translating Mozart:
The Magic Flute in 1909 Paris.”
Opera Quarterly 28/4 (Winter 2012): 37–53.
“ ‘Wrap Your Troubles in Dreams’: Popular Music, Narrative, and Dystopia in
Bioshock.”
Game Studies: The International Journal of Computer Game Research 11/3 (December 2011). Available online at
http://gamestudies.org/1103/articles/gibbons.
“Music of the Future, Music of the Past:
Tannhäuser and
Alceste at the Paris Opéra.”
19th Century Music 33/3 (Spring 2010): 228–42.