Digital media poetics, twentieth and twenty-first century American literature, critical security studies, digital game design, transnational American Studies, diaspora, graphic narratives


Ph.D. University of Wisconsin-Madison, English (2015)

M.A. Hebrew University, Jerusalem, Israel, Literary Studies


Peer Reviewed Publications

“Security Games: The Coded Logics of the Playable War on ISIS.” Critical                                            Studies on Security, forthcoming  2017.

“Digital Jews.”MLA Approaches to Teaching Jewish-American Literature. Edited by Roberta Rosenberg and Rachel Rubenstein. New York: Modern Language   Association, forthcoming 2018.

“Digital Literary Experiences: Place-based Game Design in University Courses,” 12 mss pp. in Pioneers in Digital Teaching Practices. Pittsburgh: Carnegie Mellon Press, forthcoming, 2016.

“Contested Spaces in Graphic Narrative: Refiguring Intersecting Homelands through Miriam Libicki’s Jobnik!: An American Girl’s Adventures in the Israeli Army,”Studies in Comics 6.2 (2015), 231-51.

“Territorializing the Good Life: Fetishism of Commodity and Homeland in Nicole Krauss’s Great House.” The Good Life and the Greater Good in a Global Context. edited by Laura E. Savu. New York: Rowman and Littlefield,  2015.

Bernard Kops: Fantasist, London Jew, Apocalyptic Humorist.” Comparative Drama 48.3 (2014), 315-18.

Blog Posts


    The In/Security of New Media: Palimpsest, Procedure, Network

    This book project argues that rhetorical infrastructures in emerging media forms are creating an alternate conception of territoriality/colonial topography. That is, the structures themselves, the networks, palimpsests, and procedures that constitute these forms are significantly shifting conventional perceptions of bounded territory, and in doing so reshape feelings of belonging, military processes, and modes of resistance in areas of conflict. Through a comparative media approach, this project contends that spatialized and networked media forms can intervene in exclusionary depictions of geohistorical memory in areas of territorial conflict. While digital networks are often created and utilized by military institutions, spatialized and networked forms can be harnessed to resist dangerous practices of return and retaliation. The media forms in this project focus on the relationship between discourses of contemporary homeland and increasingly militarized spaces in the US, Israel-Palestine and beyond, and in doing so reflect on larger transnational logics of security and militarism in the twenty-first century.

    StudioLab Manifesto: Critical Design for Liberal Arts (with Jon McKenzie, Cornell University)

    StudioLab asserts the cultural, historical, and philosophical need for the liberal arts to embrace media forms and collaborative processes drawn from popular culture, avant‐garde arts, indigenous media, human‐computer interaction, and philosophy. Examining the evolution of ideational media from Plato to Descartes to Turing, we argue for the need of higher education to embrace Twentieth‐century media forms and creative processes as the building blocks of 21st‐century thought by utilizing digital forms and practices to reshape public discourse and community engagement. These shifts entail new modes of post‐ideational thought and action, described as “collide‐o‐scopic” by Marshall McLuhan and theorized as “flash reason” by Gregory Ulmer. Post‐ideation moves us beyond fundamental Western assumptions about thinking and doing: the image of distinct ideas, stable subjects and objects, and clear separations between theory and practice, experts and amateurs, writing and media. Designed for higher education audiences, as well as for communication professionals, it introduces dynamic new ways to use media to connect people with themselves, others, and the world.



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