Hamish began his study of the ancient world in Christchurch, continued it in Los Angeles, road-tripped with it to Maine via the Midwest, and has now returned with it to Wellington. Thematically, he studies movement, borderlands, networks, geography and imperialism. Geographically, he explores the Eastern Mediterranean, Southwest Asia/the Near East and Rome. Chronologically, he investigates the Hellenistic and Roman periods. Philologically, he enjoys cultural allusions and tricola. No, tetracola… Wait, I’ll come in again…

Hamish received his PhD in Classics from the University of Southern California in 2014 where he wrote a dissertation examining the representation of “Mesopotamia” as a borderland in Imperial Roman geographic writing of the first four centuries CE. His monograph on the subject is published: Making Mesopotamia: Geography and Empire in a Romano-Iranian Borderland (Brill 2019). He also holds a Graduate Certificate in Geographic Information Science and Technology (2011) from the USC Spatial Sciences Institute and received his MA from the University of Canterbury, New Zealand in 2006 with a thesis on the arrival of Roman power in Cilicia. He has published on mobility and representations of the Near east in Roman geographical writing, trade routes in Southwest Asia, analog game reception and design in the classroom, and cyberpunk in tabletop role playing games.

Hamish has taught classes in History and Classical Languages dealing with topics from the Bronze Age to the Information Age. He is interested in the applied pedagogical methodologies of digital humanities, especially digital geography and gaming, the reception of ideas about the ancient world in modern games, and the pedagogy of tabletop games. He also designs boardgames and roleplaying games.


University of Southern California (PhD 2014; GIS Cert 2011).

University of Canterbury (MA 2006; BA (Hons) 2003).



Chapters and Articles

Blog Posts


    Roman Near East

    • Tacitus on the RNE

    • Representations of Treachery in the RNE (Forthcoming as an edited volume chapter)

    Historical Game Reception Pedagogy

    • Classical Creations in a Modern Medium: Assignments using Assassin’s Creed Odyssey Story Creator Mode (Forthcoming as an edited volume chapter)

    Historical Game Analysis

    • “Resynchronizing Atlantis: Herodotos & conspiratorial euhemerism in Assassin’s Creed Odyssey.” Film and History 2019, Madison WI, November 2019.

    • ” ‘Scuttle back to your wine you sacks of uselessness’: The Roman Army in Assassin’s Creed Origins” AIMS Conference 2020, Online, December 2020. (Forthcoming as an edited volume chapter)

    • “In the Shadow of Roman Giants: Memories of Rome in Valhalla’s England”, Pacific Partnership in Late Antiquity, Wellington (Online), February 2022.

    Classical Geography & Literature

    • Strabo’s Stoicism

    • Pliny on Arabia

    • Suetonius fragments

    • “Do You Believe in Magic?”, ASCS 43, Tasmania (Online), February 2022.

    Hamish Cameron

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