About

Erik is an Enterprise Fellow at the University of South Australia (Creative-Architecture), Honorary Professor at ANU Centre for Digital Humanities Research (CDHR), Australian National University (ANU), Canberra, Honorary Research Fellow, School of Social Sciences, University of Western Australia and Emeritus Professor at Curtin University. He was previously UNESCO Chair of Cultural Heritage and Visualisation, and Professor at Curtin University, Perth, Western Australia. He was also CIC Visualisation Theme Leader and Steering Committee member at the Curtin Institute for Computation (CIC).

He was recently a chief investigator on four Australian Research Council grants (involving research infrastructures and cultural heritage), and an Australian Research Data Commons Platform Grant. He trained as an architect, an architectural historian, received a second masters (with honours) in philosophy, and his ARC Scholarship PhD was from two Faculties (Geomatics-Engineering and Architecture-Melbourne School of Design) with Lonely Planet as industry partner. He has been teaching multimedia since 1990. He specializes in virtual heritage and serious games and was recently a visiting scholar in Finland. He can be followed on Twitter at @nzerik or visited at LinkedIn.

Education

University of Melbourne (Australia), University of Auckland (New Zealand), Charles Darwin University (Australia).

Other Publications

Pending, To Be Presented or Published
Books and edited books in press or under review

Champion, E. (2022: in press). Playing with The Past: Into the Future. 2nd edition. Human–Computer Interaction Series. Springer-Nature.  ISBN: 978-3-031-10931-7. Due 24.11.2022.

Champion, E., Stadler, J., Lee, C., and Peaslee, R. (Ed). (2023: in press). Screen Tourism and Affective Landscapes: The Real, The Virtual, and the CinematicRoutledge Cultural Heritage and Tourism Series. Contracted. ISBN 9781032355962. Due 30.12.2022.

Champion, E., & Hiriart, J. (Eds.). (2023: submitted for review). Assassin’s Creed in the Classroom: History’s Playground or a Stab in the Dark? De Gruyter: Video games and the Humanities series.

Book Chapters in press

Champion, E. (2022: invited). Not Quite Virtual: Techné between Text and World. In B. Mauer & A. Salter (Eds.), Reimagining the Humanities. Anderson, South Carolina, USA: Parlor Press. Chapter sent. Due 2022 USA summer.

Champion, E. (2022: invited). Reflective Experiences with Immersive Heritage: A Theoretical Design-Based Framework. In A. Benardou & A. M. Droumpouki (Eds.), Difficult Pasts and Immersive Experiences. London, UK: Routledge. ISBN 9781032060866. 21 December 2022.

Champion, E., & Hiriart, J. (2023: invited. In press). Workshopping Board Games for Space Place and Culture. In M. Lasansky & C. Randl (Eds.), Playing Place: Board Games, Architecture, Space, and Heritage. Cambridge, Massachusetts, USA: MIT Press. Planned for Fall 2023.

Champion, E. M. (2023: invited). Virtual Heritage: How Could It Be Ethical?? In A. Pantazatos, T. Ireland, J. Schofield, & R. Zhang (Eds.), The Routledge Handbook of Heritage Ethics: Routledge. Chapter sent.

Champion, E. (2023). Swords Sandals and Selfies: Videogame Tourism. In E. Champion, C. Lee, J. Stadler, & R. Peaslee. (Ed). (2023). Screen Tourism and Affective Landscapes. Routledge. Screen Tourism and Affective Landscapes: The Real, The Virtual, and the CinematicRoutledge Cultural Heritage and Tourism Series. Contracted. ISBN 9781032355962. Due 30.12.2022.

Champion, E. (2023: invited). Caught between a Rock and a Ludic Place: Geography for Non-Geographers via Games. Invited. Games and Geography. Germany, Springer-Nature. Chapter sent.

Champion, E. (2023: submitted for review). Assassin’s Creed As Immersive and Interactive Architectural History. In E. Champion, & J. Hiriart, (Eds.). Assassin’s Creed in the Classroom: History’s Playground or a Stab in the Dark? De Gruyter: Video games and the Humanities series. Chapter sent.

Champion, E., & Rahaman, H. (2023: invited). Mobile Realities Beyond Vision and Photorealism. Mobile Heritage: Practices, Interventions, Politics. Edited by Ana-Maria Herman, Key Issues in Cultural Heritage (KICH), Routledge. Abstract sent.

Champion, E., & Emery, S. (2023: invited). Gamification of Cultural Heritage as a resource for the GLAM sector. In J. Nichols & B. Mehra (Eds.), Data Curation and Information Systems Design from Australasia: Implications for Cataloguing of Indigenous Knowledge in Galleries, Libraries, Archives and Museums. Emerald Publishing.

Champion, E. (2023: invited). Title to be advised. Gaming and Gamers in Times of Pandemic. Edited by Piotr Siuda, Jakub Majewski & Krzysztof Chmielewski, MIT Press. Chapter due 31 October 2022.

Champion, E. (2023: invited). DH-XR: Extended Reality’s Relevance to the Digital Humanities. Routledge Encyclopedia of Technology and the Humanities. Routledge (Contracted). Edited by Chan Sin-wai & Wing Lok Yeung. Routledge. Chapter due 1 November 2022.

Upcoming Invited Talks/Keynotes

Invited to speak at NTNU Trondheim, Norway (led by Aleka Angeletaki), April 2023. Funding: https://echoing.eu Recovery of cultural heritage through higher education-driven open innovation

Champion, E. (2022, 16 November). Gamifying and Preserving 3D World Heritage Models in an Emerging Metaverse. Topic 4: New Visions/New Technologies in Heritage Conservation, World Heritage and Urban-Rural Sustainable Development: Resilience and Innovation, CAUP, Tongji University, Shanghai China, online.

Upcoming Conference Workshop

Champion, E. (2022, 20 November). Prototyping Games for Interactive Spaces and Surfaces. ACM International Conference on Interactive Surfaces and Spaces (ACM ISS 2022), Wellington, New Zealand. Accepted.

 

 

Blog Posts

    Upcoming Talks and Conferences

    Pending, To Be Presented or Published
    Books and edited books in press or under review (3)

    Champion, E. (2022: in press). Playing with The Past: Into the Future. 2nd edition. Human–Computer Interaction Series. Springer-Nature.  ISBN: 978-3-031-10931-7. Due 24.11.2022.

    Champion, E., Stadler, J., Lee, C., and Peaslee, R. (Ed). (2023: in press). Screen Tourism and Affective Landscapes: The Real, The Virtual, and the CinematicRoutledge Cultural Heritage and Tourism Series. Contracted. ISBN 9781032355962. Due 30.12.2022.

    Champion, E., & Hiriart, J. (Eds.). (2023: submitted for review). Assassin’s Creed in the Classroom: History’s Playground or a Stab in the Dark? De Gruyter: Video games and the Humanities series.

    Book Chapters in press (11)

    Champion, E. (2022: invited). Not Quite Virtual: Techné between Text and World. In B. Mauer & A. Salter (Eds.), Reimagining the Humanities. Anderson, South Carolina, USA: Parlor Press. Chapter sent. Due 2022 USA summer.

    Champion, E. (2022: invited). Reflective Experiences with Immersive Heritage: A Theoretical Design-Based Framework. In A. Benardou & A. M. Droumpouki (Eds.), Difficult Pasts and Immersive Experiences. London, UK: Routledge. ISBN 9781032060866. 21 December 2022.

    Champion, E., & Hiriart, J. (2023: invited. In press). Workshopping Board Games for Space Place and Culture. In M. Lasansky & C. Randl (Eds.), Playing Place: Board Games, Architecture, Space, and Heritage. Cambridge, Massachusetts, USA: MIT Press. Planned for Fall 2023.

    Champion, E. M. (2023: invited). Virtual Heritage: How Could It Be Ethical?? In A. Pantazatos, T. Ireland, J. Schofield, & R. Zhang (Eds.), The Routledge Handbook of Heritage Ethics: Routledge. Chapter sent.

    Champion, E. (2023). Swords Sandals and Selfies: Videogame Tourism. In E. Champion, C. Lee, J. Stadler, & R. Peaslee. (Ed). (2023). Screen Tourism and Affective Landscapes. Routledge. Screen Tourism and Affective Landscapes: The Real, The Virtual, and the CinematicRoutledge Cultural Heritage and Tourism Series. Contracted. ISBN 9781032355962. Due 30.12.2022.

    Champion, E. (2023: invited). Caught between a Rock and a Ludic Place: Geography for Non-Geographers via Games. Invited. Games and Geography. Germany, Springer-Nature. Chapter sent.

    Champion, E. (2023: submitted for review). Assassin’s Creed As Immersive and Interactive Architectural History. In E. Champion, & J. Hiriart, (Eds.). Assassin’s Creed in the Classroom: History’s Playground or a Stab in the Dark? De Gruyter: Video games and the Humanities series. Chapter sent.

    Champion, E., & Rahaman, H. (2023: invited). Mobile Realities Beyond Vision and Photorealism. Mobile Heritage: Practices, Interventions, Politics. Edited by Ana-Maria Herman, Key Issues in Cultural Heritage (KICH), Routledge. Abstract sent.

    Champion, E., & Emery, S. (2023: invited). Gamification of Cultural Heritage as a resource for the GLAM sector. In J. Nichols & B. Mehra (Eds.), Data Curation and Information Systems Design from Australasia: Implications for Cataloguing of Indigenous Knowledge in Galleries, Libraries, Archives and Museums. Emerald Publishing.

    Champion, E. (2023: invited). Title to be advised. Gaming and Gamers in Times of Pandemic. Edited by Piotr Siuda, Jakub Majewski & Krzysztof Chmielewski, MIT Press. Chapter due 31 October 2022.

    Champion, E. (2023: invited). DH-XR: Extended Reality’s Relevance to the Digital Humanities. Routledge Encyclopedia of Technology and the Humanities. Routledge (Contracted). Edited by Chan Sin-wai & Wing Lok Yeung. Routledge. Chapter due 1 November 2022.

    3.1.1       Upcoming Invited Talks/Keynotes (2)

    Invited to speak at NTNU Trondheim, Norway (led by Aleka Angeletaki), April 2023. Funding: https://echoing.eu Recovery of cultural heritage through higher education-driven open innovation

    Champion, E. (2022, 16 November). Gamifying and Preserving 3D World Heritage Models in an Emerging Metaverse. Topic 4: New Visions/New Technologies in Heritage Conservation, World Heritage and Urban-Rural Sustainable Development: Resilience and Innovation, CAUP, Tongji University, Shanghai China, online.

    Upcoming Conference Workshop

    Champion, E. (2022, 20 November). Prototyping Games for Interactive Spaces and Surfaces. ACM International Conference on Interactive Surfaces and Spaces (ACM ISS 2022), Wellington, New Zealand. Accepted.

     

     

    Memberships


    • MOD museum advisory board.

    • Australian Research Centre for Immersive Virtual Environments (UniSA).

    • International Council on Monuments and Sites (New Zealand branch) and ICIP (ICOMOS International Committee on Interpretation and Presentation of Cultural Heritage Sites).

    • On the Board of Directors, Virtual Systems and Multimedia Society (http://vsmm.org/about/leadership/).

    • Editorial Board member of Digital Creativity, Games & Culture, Journal of Gaming and Virtual Worlds, The Journal of Interactive Humanities, Studies in the Digital Humanities, Journal of Media Critiques.

    • Editorial board member of new Explorations in Heritage Studies book series, Berghahn Books. URL: http://www.berghahnbooks.com/series.php?pg=expl_heri

    • EU COST trans-domain application reviewer (2013-2015).

    • International Journal of Architectural Computing (IJAC) editorial board for 2009-2014.

    • Invited Scientific Committee member of Journal of Virtual Reality and Broadcasting (JVRB).

    • Invited Scientific Committee of Virtual Heritage Network: Ireland.

    • Invited Foundation member, China-Australia Writing Centre, Curtin University.

    • Co-editor of special issue (“Games and Virtual Worlds for History and Heritage”) for Games and Culture, 2011.

    • Invited editor-in-chief of the 2010 CAADRIA special issue of the International Journal of Architectural Computing (IJAC).

    • Special Issue editor or co-editor of Techné: Real and Virtual Places, International Journal of Heritage Studies: Sense(s) of Place, Leonardo: Creative Data.

    • Co-programme chair: The 11th Annual ACM SIGCHI NZ Conference on Computer-Human Interaction (CHINZ 2010), Auckland New Zealand, 7th July 2010.

    • Program committee chair: The 7th Australasian Conference on Interactive Entertainment (IE2010), Wellington New Zealand, 21-23 November 2010.

    • Invited Guest Reviewer: Virtual Reality, Computers & Graphics, Simulation & Gaming.

    • Reviewer of EU COST applications and European Science Foundation Workshop proposals and Prince Claus Award.

    • Book/Book Chapter Reviewer: Oxford, Routledge, Bloomsbury, MIT Press, UNPE, and Springer.

    • Past Book Review Co-editor of the International Journal of Gaming and Computer-Mediated Simulations (IJGCMS).

    Erik Malcolm Champion

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    @erikchampion

    Active 5 months, 2 weeks ago