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Implementation of Virtual Reality in Healthcare, Entertainment, Tourism, Education, and Retail Sectors
- Author(s):
- Mohamed Abdelmaged (see profile)
- Date:
- 2021
- Subject(s):
- Virtual reality
- Item Type:
- Article
- Permanent URL:
- http://dx.doi.org/10.17613/ca3t-2f68
- Abstract:
- Immersive technologies such as virtual reality is continuing to alter cross-industry applications by providing compelling user experiences throughout platforms. Virtual reality has advanced dramatically in recent years, and it is increasingly being utilized in gaming, advertising, entertainment, and staff training programs. Real-life simulations and immersive consumer experience have contributed to virtual reality's broad acceptance in the gaming and entertainment industries. AR and VR technologies appear to have significant potential in a variety of businesses. Owners of businesses could consider using immersive technologies in order to get new consumers and improve their engagement experience. This research aims to explore the applications of virtual reality in different sectors such as: healthcare, entertainment, tourism, education, and retail industries.
- Metadata:
- xml
- Status:
- Published
- Last Updated:
- 2 years ago
- License:
- Attribution-NonCommercial
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Implementation of Virtual Reality in Healthcare, Entertainment, Tourism, Education, and Retail Sectors