• Gamergate: Predicting the Present

    Author(s):
    Bettina Berendt, Robert Budac, Florence Chee, Geoffrey Rockwell (see profile) , Todd Suomela, Paolo Verdini
    Date:
    2020
    Group(s):
    DH2020
    Subject(s):
    Digital humanities, Video games, Games, Play, History
    Item Type:
    Conference paper
    Conf. Title:
    Digital Humanities 2020
    Conf. Org.:
    ADHO
    Conf. Loc.:
    Online
    Conf. Date:
    July 20 - 24, 2020
    Tag(s):
    Gamergate, History of games and play
    Permanent URL:
    http://dx.doi.org/10.17613/n6t3-7556
    Abstract:
    In August of 2014 a disgruntled ex-boyfriend of a female game designer posted a vicious diatribe on the net accusing her and the gaming media of corruption. (Quinn 2017) This launched a culture war in the gaming community that played out on Twitter and elsewhere under the rubric #Gamergate. In October, realizing how significant this controversy was to digital culture, a digital humanities team at the University of Alberta started scraping, archiving and analyzing tweets with the #gamergate hashtag. This paper will present key results from the study of the the over 11 million tweets gathered. Specifically, the paper will, 1. Provide a brief background to the project and Gamergate, 2. Discuss the archive developed and our reasons for restricting access to materials, and 3. Discuss some results from our analysis of the data.
    Metadata:
    Status:
    Published
    Last Updated:
    3 years ago
    License:
    All Rights Reserved
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