• Game Play Logs ("Plogs")

    Author(s):
    Edmond Y. Chang
    Editor(s):
    Amanda Phillips
    Date:
    2020
    Item Type:
    Course Material or learning objects
    Tag(s):
    DPiH, DPiH Gaming, DPih Course Material or learning objects, Multimodal, Digital pedagogy, Play
    Permanent URL:
    http://dx.doi.org/10.17613/42e9-dn13
    Abstract:
    Curatorial note from Digital Pedagogy in the Humanities: Edmond Chang’s game play log, or plog, assignment asks students to perform critical analysis of games in the manner of a close reading. Chang explains that close playing is a cyborg analytical practice that holds multiple threads and viewing angles in tension. In Chang’s words, close playing lays at “the intersection of form, function, meaning, and action”—an important formulation to keep in mind when students are frequently tempted to linger on representation while academics might emphasize form (“Close Playing”). His reflection and this assignment are reminders that the best game studies work can deftly shift between different registers of analysis to provide a comprehensive understanding of these complicated multimedia texts. Such exercises in the classroom can bridge the gap between traditional literary studies and the study of video games, promoting the attention to detail that is the hallmark of close reading and the breadth of analysis that is required to understand complex systems.
    Notes:
    This deposit is part of Digital Pedagogy in the Humanities. Digital Pedagogy in the Humanities is a peer-reviewed, open-access publication edited by Rebecca Frost Davis, Matthew K. Gold, Katherine D. Harris, and Jentery Sayers, and published by the Modern Language Association. https://digitalpedagogy.hcommons.org/.
    Metadata:
    Status:
    Published
    Last Updated:
    3 years ago
    License:
    Attribution-NonCommercial
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