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Intro to Digital Art and Culture Syllabus
- Author(s):
- John Bell (see profile)
- Date:
- 2020
- Subject(s):
- Digital Art, Digital humanities, Mass media--Study and teaching, Digital media
- Item Type:
- Syllabus
- Tag(s):
- BASIC, fluxus, introduction, transmedia, Variable Media, Digital arts, Digital culture, Media studies, New media
- Permanent URL:
- http://dx.doi.org/10.17613/v4cn-8158
- Abstract:
- Digital technology is a key component of culture. Looking at popular media, science fiction, computer games, and artists' projects, students will learn important approaches to digital culture including: the history of the computer as a medium; the conceptual history of interactivity; the development of film, design, animation, and hypermedia; the history of artificial reality; and how visions of the future may change our sense of identity and what constitutes our physical bodies. This course will explore what it means for something to be digital beyond the reductive definition that it comes from a computer. The spine of the course will test the early promise of the Internet era–that "information wants to be free"–and examine how that idea has been reflected in the art and culture we have produced, where the notion has succeeded and failed, and how the tension between open and closed communities has become a key framework for participating in the digital world. This version was created for Dartmouth College in the Winter 2020 term. For a live version, see https://github.com/novomancy/film3
- Metadata:
- xml
- Status:
- Published
- Last Updated:
- 3 years ago
- License:
- Attribution
- Share this:
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