• Ludonarrative: Queer Experiences, Embodied Stories, and Playful Realities in Video Games

    Author(s):
    Cody Mejeur (see profile)
    Date:
    2019
    Group(s):
    Game Studies
    Subject(s):
    Games--Study and teaching, Narration (Rhetoric), Women's studies, Digital humanities
    Item Type:
    Dissertation
    Institution:
    Michigan State University
    Tag(s):
    Queer and gender studies, Game studies, Narrative, Feminist studies
    Permanent URL:
    http://dx.doi.org/10.17613/k9b2-0223
    Abstract:
    Narrative has been a central topic in game studies since the beginnings of the field, particularly in the foundational debates between narratology and ludology over whether or not games are narrative. Yet in the aftermath of those debates narrative has remained significantly limited to being a linear or at best multilinear form, and studies of narrative form in games rarely consider how its form is always affected by race, gender, sexuality, and other intersectional identities. This dissertation pushes these understandings further by proposing a new theory of narrative based on video games, play, and the lived, embodied experience of difference. Specifically, I argue that narrative is the variable and emergent process of organizing signs into sequences and patterns, in the process constructing unique (and possibly queer) realities.
    Metadata:
    Status:
    Published
    Last Updated:
    3 years ago
    License:
    All Rights Reserved
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