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“Playable” Nationalism: Nusantara Online and the “Gamic” Reconstructions of National History
- Author(s):
- Iskandar Zulkarnain (see profile)
- Date:
- 2014
- Group(s):
- Game Studies, Game Theory, History
- Subject(s):
- Computer games--Design, Indonesians--Social life and customs, Malays (Asian people)--Social life and customs, Nationalism--Study and teaching, Video games
- Item Type:
- Article
- Tag(s):
- indonesia, Nationality, videogames, Video games, Game design, Indonesian/Malay culture, Nationalism studies
- Permanent URL:
- http://dx.doi.org/10.17613/M6VQ38
- Abstract:
- Abstract: Nusantara Online is an Indonesian-made massively multiplayer online role-playing game that imaginatively reconstructs the history of the archipelago. As an “allegorithm” for the Indonesian nation, the game suggests a distinct model of digital nationalism, here dubbed “playable” nationalism. This concept captures the formulation of “Nusantara” as the idealized yet playful version of the Indonesian archipelago, a version emphasizing the principles of digital collaboration. The promotion of this model of “digital nationalism” as an egalitarian model of Indonesian popular nationalism has certain limitations.
- Metadata:
- xml
- Published as:
- Journal article Show details
- Pub. DOI:
- 10.1355/sj29-1b
- Publisher:
- Institute of Southeast Asian Studies
- Pub. Date:
- 2014-4-1
- Journal:
- Journal of Social Issues in Southeast Asia
- Volume:
- 29
- Issue:
- 1
- ISSN:
- 0217-9520
- Status:
- Published
- Last Updated:
- 6 years ago
- License:
- All Rights Reserved
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“Playable” Nationalism: Nusantara Online and the “Gamic” Reconstructions of National History