• Red Land/Black Land: Teaching Ancient Egyptian History Through Game-Based Learning

    Project Director(s):
    Ethan C. Watrall
    Author(s):
    Ethan C. Watrall
    Date:
    2012
    Group(s):
    Data Rescue
    Subject(s):
    Media studies
    Item Type:
    White paper
    Institution:
    Michigan State University
    Tag(s):
    NEH White papers, Digital Humanities Start-Up Grants, NEH Digital Humanities
    Permanent URL:
    http://dx.doi.org/10.17613/M67357
    Abstract:
    This project will produce a robust Civilization IV mod (a modification to an existing game) allowing players to explore the society and history of Ancient Egypt. The project has three goals: 1) players will explore the process of social and historical change from the early Predynastic period to the end of the Third Intermediate Period (ca 4000 - 525 B.C.); 2)supplementary game content will help players explore the construction of historical knowledge-- how Egyptologists and archaeologists know what they do about ancient Egypt; 3) the mod will provide an accurate counterpoint to many mainstream commercial videogames that perpetuate pseudo-historical and pseudo-archaeological notions of ancient Egypt. This game-based learning approach will provide a far deeper, more experiential understanding of the subject than might be gained through more traditional means such as textbooks or lectures.
    Notes:
    The development of a modification of the game Civilization IV that would allow students to explore ancient Egypt.
    Metadata:
    Status:
    Published
    Last Updated:
    3 years ago
    License:
    Attribution-NonCommercial
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