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MLA Deposits
Gameful Employments & Student Studios: Implementing emerging models for videogame production
Author(s):
Shavon-Lee White
(see profile)
Date:
2019
Subject(s):
Game design
,
Product design
,
Professional development
,
Software design
,
Student success
,
Video games
Item Type:
White paper
Tag(s):
employment
,
Video Game
,
whitepaper
Search term matches:
Subject
...
Video
games
...
Tag
...
video
game
...
Full Text
... White 10 RESULTS CENTRALIZED The centralized model is the current model of
video
game
production ...
Neuroqueer: Contextualizing Narrative through Embodied Experience
Author(s):
Cody Mejeur
(see profile)
Date:
2020
Group(s):
2020 MLA Convention
,
Game Studies
,
Gender Studies
Subject(s):
Digital humanities
,
Game studies
,
Narrative
,
New media
,
Queer studies
Item Type:
Conference paper
Tag(s):
Neuroqueer
,
Video Game
Search term matches:
Tag
...
video
game
...
Full Text
... University at Buffalo and my work is primarily with queer and feminist narrative in
video
games
. My talk ...
“Playable” Nationalism: Nusantara Online and the “Gamic” Reconstructions of National History
Author(s):
Iskandar Zulkarnain
(see profile)
Date:
2014
Group(s):
Game Studies
,
Game Theory
,
History
Subject(s):
Game design
,
Indonesian/Malay culture
,
Nationalism studies
,
Video games
Item Type:
Article
Tag(s):
indonesia
,
Nationality
,
videogames
,
Video games
Search term matches:
Subject
...
Video
games
...
Tag
...
video
games
...
Full Text
... . Keywords: Indonesia,
video
games
, nationalism, youth culture, digital media. In the beginning “Nusantara ...
Metaproceduralism:
The Stanley Parable
and the Legacies of Postmodern Metafiction
Author(s):
Bradley J. Fest
(see profile)
Date:
2016
Group(s):
CLCS 20th- and 21st-Century
,
LLC 20th- and 21st-Century American
,
TC Digital Humanities
Subject(s):
American literature
,
Cultural studies
,
Digital humanities
,
Media studies
Item Type:
Article
Tag(s):
20th Century Literature
,
Metaficiton
,
Postmodernsim
,
The Stanley Parable
,
Video games
Search term matches:
Tag
...
video
games
...
Full Text
... are told, has 1 Rather than “
video
game
,” following ...
"Once more a kingly quest": Fan games and the classic adventure genre
Author(s):
Anastasia Salter
(see profile)
Date:
2009
Group(s):
TC Digital Humanities
,
TC Popular Culture
Subject(s):
Digital humanities
,
Media studies
Item Type:
Article
Tag(s):
electronic literature
,
fandom
,
Video games
Search term matches:
Tag
...
video
games
...
Full Text
... these folk art–reminiscent efforts also offer a venue to reconsider
video game
fandom in light of genres. They also ...
Syllabus: Digital Cultures & Narrative
Author(s):
Anastasia Salter
(see profile)
Date:
2016
Group(s):
GS Comics and Graphic Narratives
,
TC Digital Humanities
,
TC Popular Culture
Subject(s):
Cultural studies
,
Digital humanities
Item Type:
Syllabus
Tag(s):
digital media
,
interactive fiction
,
OEW2017
,
pop culture
,
Video games
Search term matches:
Tag
...
video
games
...
Full Text
... Directions, 1981. How to Talk About
Video
Games
. Ian Bogost. University of Minnesota Press, 2015 The ...
Virtual Indian Removal
Author(s):
Sara Humphreys
(see profile)
Date:
2016
Group(s):
LLC Indigenous Literatures of the United States and Canada
,
TC Digital Humanities
,
TC Race and Ethnicity Studies
Item Type:
Conference paper
Tag(s):
mla16
,
national identity
,
postcolonial
,
Video games
Search term matches:
Tag
...
video
games
...
Full Text
... members, particularly Roopsi, and all of you. I am going to focus on one
video
game
in particular, Red ...
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