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CORE Search Results Start Search Over

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  • MLA Deposits
  • Gameful Employments & Student Studios: Implementing emerging models for videogame production

    Author(s):
    Shavon-Lee White (see profile)
    Date:
    2019
    Subject(s):
    Game design, Product design, Professional development, Software design, Student success, Video games
    Item Type:
    White paper
    Tag(s):
    employment, Video Game, whitepaper
    Search term matches:
    Subject
    ... Video games ...
    Tag
    ... video game ...
    Full Text
    ... White 10 RESULTS CENTRALIZED The centralized model is the current model of video game production ...

  • Neuroqueer: Contextualizing Narrative through Embodied Experience

    Author(s):
    Cody Mejeur (see profile)
    Date:
    2020
    Group(s):
    2020 MLA Convention, Game Studies, Gender Studies
    Subject(s):
    Digital humanities, Game studies, Narrative, New media, Queer studies
    Item Type:
    Conference paper
    Tag(s):
    Neuroqueer, Video Game
    Search term matches:
    Tag
    ... video game ...
    Full Text
    ... University at Buffalo and my work is primarily with queer and feminist narrative in video games. My talk ...

  • “Playable” Nationalism: Nusantara Online and the “Gamic” Reconstructions of National History

    Author(s):
    Iskandar Zulkarnain (see profile)
    Date:
    2014
    Group(s):
    Game Studies, Game Theory, History
    Subject(s):
    Game design, Indonesian/Malay culture, Nationalism studies, Video games
    Item Type:
    Article
    Tag(s):
    indonesia, Nationality, videogames, Video games
    Search term matches:
    Subject
    ... Video games ...
    Tag
    ... video games ...
    Full Text
    ... . Keywords: Indonesia, video games, nationalism, youth culture, digital media. In the beginning “Nusantara ...

  • Metaproceduralism: The Stanley Parable and the Legacies of Postmodern Metafiction

    Author(s):
    Bradley J. Fest (see profile)
    Date:
    2016
    Group(s):
    CLCS 20th- and 21st-Century, LLC 20th- and 21st-Century American, TC Digital Humanities
    Subject(s):
    American literature, Cultural studies, Digital humanities, Media studies
    Item Type:
    Article
    Tag(s):
    20th Century Literature, Metaficiton, Postmodernsim, The Stanley Parable, Video games
    Search term matches:
    Tag
    ... video games ...
    Full Text
    ... are told, has 1 Rather than “video game,” following ...

  • "Once more a kingly quest": Fan games and the classic adventure genre

    Author(s):
    Anastasia Salter (see profile)
    Date:
    2009
    Group(s):
    TC Digital Humanities, TC Popular Culture
    Subject(s):
    Digital humanities, Media studies
    Item Type:
    Article
    Tag(s):
    electronic literature, fandom, Video games
    Search term matches:
    Tag
    ... video games ...
    Full Text
    ...  these folk art–reminiscent efforts also offer a venue to reconsider video game fandom in light of genres. They also ...

  • Syllabus: Digital Cultures & Narrative

    Author(s):
    Anastasia Salter (see profile)
    Date:
    2016
    Group(s):
    GS Comics and Graphic Narratives, TC Digital Humanities, TC Popular Culture
    Subject(s):
    Cultural studies, Digital humanities
    Item Type:
    Syllabus
    Tag(s):
    digital media, interactive fiction, OEW2017, pop culture, Video games
    Search term matches:
    Tag
    ... video games ...
    Full Text
    ... Directions, 1981. How to Talk About Video Games. Ian Bogost. University of Minnesota Press, 2015 The ...

  • Virtual Indian Removal

    Author(s):
    Sara Humphreys (see profile)
    Date:
    2016
    Group(s):
    LLC Indigenous Literatures of the United States and Canada, TC Digital Humanities, TC Race and Ethnicity Studies
    Item Type:
    Conference paper
    Tag(s):
    mla16, national identity, postcolonial, Video games
    Search term matches:
    Tag
    ... video games ...
    Full Text
    ... members, particularly Roopsi, and all of you. I am going to focus on one video game in particular, Red ...

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