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CORE Search Results Start Search Over

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  • MLA Deposits
  • Utopias Misplaced:  The Cost of Outsourcing Dystopian Poetics to North Korea

    Author(s):
    Seo-Young Chu (see profile)
    Date:
    2015
    Group(s):
    Arts and Culture for Global Development, Cultural Studies, GS Speculative Fiction, Literary theory, Poetics and Poetry
    Subject(s):
    Korea (North), Dystopias, Dystopian fiction, Utopias, Dystopias, Science fiction, Speculative fiction, Art, Art, Korea
    Item Type:
    Video essay
    Tag(s):
    uncanny valley, body politic, political aesthetics, affect studies, capitalism, juche, Asian Representation, Video games, media and culture, Cultural appropriation
    Search term matches:
    Tag
    ... video games ...
    Full Text
    ... . Prod. Bernd Diemer. Frankfurt: Electronic Arts, 2007. Video game. Cucullu, Gordon. Separated ...

  • Locating Cultures in Video Games and Interactive Fiction

    Author(s):
    Iskandar Zulkarnain (see profile)
    Date:
    2021
    Group(s):
    Cultural Studies, Global DH, Global Gaming Cultures, Postcolonial Studies
    Subject(s):
    Video games, Culture--Study and teaching, Developing countries
    Item Type:
    Other
    Tag(s):
    keynote talk, Video game narratives, Cultural studies, Global south
    Search term matches:
    Title
    ... Locating Cultures in Video Games and Interactive Fiction ...
    Subject
    ... Video games ...
    Tag
    ... video game narratives ...
    Full Text
    ... Locating Cultures in Video Games and Interactive Fiction So, I would like to start ...

  • Developing Open Access Educational Video Games for the Humanities: The Durga Puja Mystery, an Educational Video Game for South Asian Studies

    Author(s):
    Xenia Zeiler (see profile)
    Date:
    2021
    Group(s):
    Global Digital Humanities Symposium
    Subject(s):
    Open educational resources, Video games
    Item Type:
    Presentation
    Tag(s):
    Durga Puja, educational video game
    Search term matches:
    Title
    ... Developing Open Access Educational Video Games for the Humanities: The Durga Puja Mystery ...
    Subject
    ... Video games ...
    Tag
    ... educational video game ...
    Full Text
    ... DEVELOPING OPEN ACCESS EDUCATIONAL VIDEO GAMES FOR THE HUMANITIES: THE DURGA PUJA ...

  • Drawing Queer Intersections Through Video Game Archives

    Author(s):
    Xavier Ho, Cody Mejeur (see profile)
    Date:
    2021
    Group(s):
    Digital Humanists, Game Studies, Gender Studies, Global Digital Humanities Symposium
    Subject(s):
    Games--Study and teaching, Gay and lesbian studies, Queer theory, Digital humanities, Information visualization
    Item Type:
    Presentation
    Tag(s):
    Queer Games, visualization, LGBTQ Video Game Archive, Game studies, Queer studies, LGBTQ Studies, Data visualization, Representation
    Search term matches:
    Title
    ... Drawing Queer Intersections Through Video Game Archives ...
    Tag
    ... lgbtq video game archive ...
    Full Text
    ... Drawing Queer Intersections Through Video Game Archives Cody Mejeur They/them, She/her Visiting ...

  • Now THIS is Podracing! Ludic and Narrative Friction in Star Wars Episode 1: Racer

    Author(s):
    Justin Wigard (see profile)
    Date:
    2021
    Group(s):
    Children's literature and digital humanities, Film Studies, Game Studies
    Subject(s):
    Games--Study and teaching, Popular culture, Popular culture--Study and teaching
    Item Type:
    Presentation
    Tag(s):
    Star Wars, episode 1, podracing, Video Game, Game studies, Popular culture studies, Film studies
    Search term matches:
    Tag
    ... video game ...

  • Progredir ou perecer: modernidade, aceleração da história e etnocentrismo em Sid Meier's Civilization / Progress or perish: modernity, historical acceleration and ethnocentrism in Sid Meier's Civilization

    Author(s):
    Marco Fornaciari (see profile)
    Date:
    2019
    Group(s):
    Game Studies, Historiography, History
    Subject(s):
    Games--Study and teaching, History, Historiography, Civilization, Modern, History--Philosophy
    Item Type:
    Article
    Tag(s):
    Civilization, ethnocentrism, historical time, Video Game, Game studies, History and theory of historiography, Modernity, Philosophy of history
    Search term matches:
    Tag
    ... video game ...
    Full Text
    ... : introduction to ludology. In: PERRON, Bernard; WOLF, Mark J. P. The video game theory reader. Nova York ...

  • Narrative in a Digital Age (Winter 2021)

    Author(s):
    Jason Boyd (see profile)
    Date:
    2021
    Group(s):
    Computer Studies in Language and Literature, TC Digital Humanities
    Subject(s):
    Video games, Storytelling, Interactive multimedia, Computer software--Study and teaching
    Item Type:
    Syllabus
    Tag(s):
    interactive fiction, text generators, code studies, Hypertext, Interactive storytelling, Video game narratives, Electronic literature, Software studies
    Search term matches:
    Subject
    ... Video games ...
    Tag
    ... video game narratives ...
    Full Text
    ... , which examines the challenges and opportunities that video games present for creating new forms of interactive ...

  • “What’s Past Is Prologue: Rewriting and Interfacing Shakespeare in Life Is Strange: Before the Storm”

    Author(s):
    Mark Kaethler (see profile)
    Date:
    2020
    Group(s):
    CSDH-SCHN 2020
    Subject(s):
    Shakespeare, William, 1564-1616, Theater, Video games
    Item Type:
    Conference paper
    Tag(s):
    Queer studies, Shakespeare, Shakespeare performance, Video game narratives
    Search term matches:
    Subject
    ... Video games ...
    Tag
    ... video game narratives ...
    Full Text
    ... or selfhood into the world of the video game,”xiv but this notion does not take into account Brown’s point ...

  • Gameful Employments & Student Studios: Implementing emerging models for videogame production

    Author(s):
    Shavon-Lee White (see profile)
    Date:
    2019
    Subject(s):
    Computer games--Design, Product design, Career development, Software architecture, Academic achievement, Video games
    Item Type:
    White paper
    Tag(s):
    employment, Video Game, whitepaper, Game design, Professional development, Software design, Student success
    Search term matches:
    Subject
    ... Video games ...
    Tag
    ... video game ...
    Full Text
    ... model is the current model of video game production. It is defined by a central physical workplace ...

  • Exploring contemporary archaeology with The Last of Us

    Author(s):
    Franki Webb (see profile)
    Date:
    2020
    Group(s):
    Archaeology
    Subject(s):
    Archaeology, Video games
    Item Type:
    Essay
    Tag(s):
    the last of us, Video game narratives
    Search term matches:
    Subject
    ... Video games ...
    Tag
    ... video game narratives ...
    Full Text
    ... reveal the true character of humanity or even ourselves. Video games are part of the longstanding ...

  • Neuroqueer: Contextualizing Narrative through Embodied Experience

    Author(s):
    Cody Mejeur (see profile)
    Date:
    2020
    Group(s):
    2020 MLA Convention, Game Studies, Gender Studies
    Subject(s):
    Digital humanities, Games--Study and teaching, Narration (Rhetoric), Digital media
    Item Type:
    Conference paper
    Tag(s):
    Neuroqueer, Video Game, Game studies, Narrative, New media, Queer studies
    Search term matches:
    Tag
    ... video game ...
    Full Text
    ... at Buffalo and my work is primarily with queer and feminist narrative in video games. My talk today ...

  • Code

    Author(s):
    Mark Sample (see profile)
    Date:
    2016
    Group(s):
    Digital Humanities, Electronic Literature
    Subject(s):
    Mass media--Study and teaching, Archaeology, Digital humanities
    Item Type:
    Book chapter
    Tag(s):
    code, code studies, Video game narratives, Media archaeology
    Search term matches:
    Tag
    ... video game narratives ...
    Full Text
    ... comes down to-combining ones and zeroes to manipulate the logic of a circuit. Video games ...

  • Sísifos modernos: narrativas no lineales aplicadas a las adaptaciones de videojuegos en la animación japonesa

    Author(s):
    Antonio Loriguillo-López (see profile)
    Date:
    2014
    Subject(s):
    Video games
    Item Type:
    Article
    Tag(s):
    Animation, Japanese cinema and visual culture, Narratology, Video game narratives
    Search term matches:
    Subject
    ... Video games ...
    Tag
    ... video game narratives ...
    Full Text
    ... TO VIDEO GAME ADAPTATIONS IN JAPANESE ANIMATION Antonio Loriguillo López Universitat Jaume I de ...

  • What Makes Gêmu Different? A Look at the Distinctive Design Traits of Japanese Video Games and Their Place in the Japanese Media Mix

    Author(s):
    Antonio Loriguillo-López (see profile) , Víctor Navarro-Remesal
    Date:
    2015
    Subject(s):
    Video games
    Item Type:
    Article
    Tag(s):
    Japanese cinema and visual culture, Video game narratives
    Search term matches:
    Title
    ... What Makes Gêmu Different? A Look at the Distinctive Design Traits of Japanese Video Games ...
    Subject
    ... Video games ...
    Tag
    ... video game narratives ...
    Full Text
    ... ://www.gamescriticism.org What Makes Gêmu Different? A Look at the Distinctive De- sign Traits of Japanese Video Games ...

  • "Vive, muere, repite": el blockbuster ante el desafío interactivo

    Author(s):
    Antonio Loriguillo-López (see profile) , Teresa Sorolla-Romero
    Date:
    2015
    Subject(s):
    Storytelling, Interactive multimedia
    Item Type:
    Article
    Tag(s):
    Film studies, Interactive storytelling, Narratology, Video game narratives
    Search term matches:
    Tag
    ... video game narratives ...
    Full Text
    ... that features certain traits of video game narratives by bringing up the case of Edge of Tomorrow (D. Liman ...

  • Chasing Wild Space: Narrative Outsides and World-Building Frontiers in Knights of the Old Republic and The Old Republic

    Author(s):
    Cody Mejeur (see profile)
    Date:
    2017
    Group(s):
    Game Studies
    Subject(s):
    Games--Study and teaching, Narration (Rhetoric), Politics and culture
    Item Type:
    Book chapter
    Tag(s):
    Star Wars, Frontier, Outsides, Video game narratives, Game studies, Narrative, World building, Cultural politics
    Search term matches:
    Tag
    ... video game narratives ...
    Full Text
    ... maps, especially those of the video games, illustrate this point most vividly. For example, the map ...

  • “Playable” Nationalism: Nusantara Online and the “Gamic” Reconstructions of National History

    Author(s):
    Iskandar Zulkarnain (see profile)
    Date:
    2014
    Group(s):
    Game Studies, Game Theory, History
    Subject(s):
    Computer games--Design, Indonesians--Social life and customs, Malays (Asian people)--Social life and customs, Nationalism--Study and teaching, Video games
    Item Type:
    Article
    Tag(s):
    indonesia, Nationality, videogames, Video games, Game design, Indonesian/Malay culture, Nationalism studies
    Search term matches:
    Subject
    ... Video games ...
    Tag
    ... video games ...
    Full Text
    ... . Keywords: Indonesia, video games, nationalism, youth culture, digital media. In the beginning “Nusantara ...

  • Metaproceduralism: The Stanley Parable and the Legacies of Postmodern Metafiction

    Author(s):
    Bradley J. Fest (see profile)
    Date:
    2016
    Group(s):
    CLCS 20th- and 21st-Century, LLC 20th- and 21st-Century American, TC Digital Humanities
    Subject(s):
    American literature, Culture--Study and teaching, Digital humanities, Mass media--Study and teaching
    Item Type:
    Article
    Tag(s):
    20th Century Literature, Metaficiton, Postmodernsim, The Stanley Parable, Video games, Cultural studies, Media studies
    Search term matches:
    Tag
    ... video games ...
    Full Text
    ... Rather than “video game,” following the usage by scholars such as Ian Bogost, Patrick Jagoda, and others ...

  • "Once more a kingly quest": Fan games and the classic adventure genre

    Author(s):
    Anastasia Salter (see profile)
    Date:
    2009
    Group(s):
    TC Digital Humanities, TC Popular Culture
    Subject(s):
    Digital humanities, Mass media--Study and teaching
    Item Type:
    Article
    Tag(s):
    electronic literature, fandom, Video games, Media studies
    Search term matches:
    Tag
    ... video games ...
    Full Text
    ...  these folk art–reminiscent efforts also offer a venue to reconsider video game fandom in light of genres. They also ...

  • Syllabus: Digital Cultures & Narrative

    Author(s):
    Anastasia Salter (see profile)
    Date:
    2016
    Group(s):
    GS Comics and Graphic Narratives, TC Digital Humanities, TC Popular Culture
    Subject(s):
    Culture--Study and teaching, Digital humanities
    Item Type:
    Syllabus
    Tag(s):
    digital media, interactive fiction, OEW2017, pop culture, Video games, Cultural studies
    Search term matches:
    Tag
    ... video games ...
    Full Text
    ... and Materials Exercises in Style. Raymond Queneau. New Directions, 1981. How to Talk About Video Games. Ian ...

  • Virtual Indian Removal

    Author(s):
    Sara Humphreys (see profile)
    Date:
    2016
    Group(s):
    LLC Indigenous Literatures of the United States and Canada, TC Digital Humanities, TC Race and Ethnicity Studies
    Item Type:
    Conference paper
    Tag(s):
    mla16, national identity, postcolonial, Video games
    Search term matches:
    Tag
    ... video games ...
    Full Text
    ... members, particularly Roopsi, and all of you. I am going to focus on one video game in particular, Red ...

Viewing item 1 to 21 (of 21 items)

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    • Cody Mejeur 3X
    • Franki Webb 1X
    • Iskandar Zulkarnain 2X
    • Jason Boyd 1X
    • Justin Wigard 1X
    • Marco Fornaciari 1X
    • Mark Kaethler 1X
    • Mark Sample 1X
    • Sara Humphreys 1X
    • Seo-Young Chu 1X
    • Shavon-Lee White 1X
    • Teresa Sorolla-Romero 1X
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    • Xavier Ho 1X
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  • Group
    • 2020 MLA Convention 1X
    • Archaeology 1X
    • Arts and Culture for Global Development 1X
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    • Children's literature and digital humanities 1X
    • Computer Studies in Language and Literature 1X
    • Cultural Studies 2X
    • Digital Humanists 1X
    • Digital Humanities 1X
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    • Film Studies 1X
    • GS Comics and Graphic Narratives 1X
    • GS Speculative Fiction 1X
    • Game Studies 6X
    • Game Theory 1X
    • Gender Studies 2X
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    • Global Gaming Cultures 1X
    • Historiography 1X
    • History 2X
    • LLC 20th- and 21st-Century American 1X
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    • Literary theory 1X
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  • Subject
    • Malays (Asian people)--Social life and customs 1X
    • Mass media--Study and teaching 3X
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    • Nationalism--Study and teaching 1X
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    • Popular culture 1X
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    • Utopias 1X
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    • Korea 1X
    • Korea (North) 1X
    • Developing countries 1X
    • Art 1X
    • Science fiction 1X
    • Dystopias 1X
    • Queer theory 1X
    • Product design 1X
    • Speculative fiction 1X
    • Dystopian fiction 1X
    • Open educational resources 1X
    • Indonesians--Social life and customs 1X
    • Shakespeare, William, 1564-1616 1X
    • Academic achievement 1X
    • American literature 1X
    • Archaeology 2X
    • Art 1X
    • Career development 1X
    • Civilization, Modern 1X
    • Computer games--Design 2X
    • Computer software--Study and teaching 1X
    • Culture--Study and teaching 3X
    • Digital media 1X
    • Dystopias 1X
    • Games--Study and teaching 5X
    • Gay and lesbian studies 1X
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