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MLA Deposits
Video games can develop graduate skills in higher education students: A randomised trial
Author(s):
Matthew Barr
(see profile)
Date:
2017
Group(s):
Game Studies
Subject(s):
Education
,
Game studies
,
Video games
,
Higher education
Item Type:
Article
Tag(s):
game-based learning
,
graduate skills
Student attitudes to games-based skills development: Learning from video games in higher education
Author(s):
Matthew Barr
(see profile)
Date:
2017
Group(s):
Game Studies
Subject(s):
Education
,
Game studies
,
Higher education
,
Video games
Item Type:
Article
New Sincerity, the Weird, and the post-ironic turn in contemporary indie video games
Author(s):
Simon Bowie
(see profile)
Date:
2020
Subject(s):
Cultural studies
,
Film studies
,
Video games
Item Type:
Dissertation
Tag(s):
David Lynch
,
indie games
,
irony
,
Mark Fisher
,
New Sincerity
Gamergate: Predicting the Present
Author(s):
Bettina Berendt
,
Robert Budac
,
Florence Chee
,
Geoffrey Rockwell
(see profile)
,
Todd Suomela
,
Paolo Verdini
Date:
2020
Group(s):
DH2020
Subject(s):
Digital humanities
,
Video games
,
History of games and play
Item Type:
Conference paper
Tag(s):
Gamergate
'El Juego de Ender': La realidad flojea
Author(s):
José Angel GARCÍA LANDA
(see profile)
Date:
2020
Group(s):
American Literature
,
Digital Humanists
,
Literary theory
,
Narrative theory and Narratology
Subject(s):
American literature
,
Virtual reality
,
Science fiction
,
Video games
Item Type:
Article
Tag(s):
Videogames
,
Orson Scott Card
,
Frame-breaking
“Finally! My first shiny!”: Assessing Text Mining Tools and Methodologies for the Study of the Pokémon Sword and Shield Twitter Online Community
Author(s):
Maude Bonenfant
,
Patrick Deslauriers
,
Alexandra Dumont
,
Antoine Jobin
,
Jérémie Pelletier-Gagnon
(see profile)
Date:
2020
Group(s):
CSDH-SCHN 2020
Subject(s):
Communication
,
Social media
,
Text analytics
,
Video games
Item Type:
Conference paper
Tag(s):
multilingual
,
pokemon
,
tweet
“What’s Past Is Prologue: Rewriting and Interfacing Shakespeare in Life Is Strange: Before the Storm”
Author(s):
Mark Kaethler
(see profile)
Date:
2020
Group(s):
CSDH-SCHN 2020
Subject(s):
Queer studies
,
Shakespeare
,
Shakespeare performance
,
Video game narratives
,
Video games
Item Type:
Conference paper
An Approach to the Ethics of Archaeogaming
Author(s):
Shawn Graham
(see profile)
Date:
2020
Group(s):
Archaeology
Subject(s):
Ethics
,
Video games
Item Type:
Book chapter
Gameful Employments & Student Studios: Implementing emerging models for videogame production
Author(s):
Shavon-Lee White
(see profile)
Date:
2019
Subject(s):
Game design
,
Product design
,
Professional development
,
Software design
,
Student success
,
Video games
Item Type:
White paper
Tag(s):
employment
,
Video Game
,
whitepaper
Exploring contemporary archaeology with The Last of Us
Author(s):
Franki Webb
(see profile)
Date:
2020
Group(s):
Archaeology
Subject(s):
Video game narratives
,
Archaeology
,
Video games
Item Type:
Essay
Tag(s):
the last of us
Timbre, Genre, and Polystylism in Sonic the Hedgehog 3
Author(s):
Megan Lavengood
(see profile)
Date:
2019
Group(s):
American Musicological Society
,
Game Studies
,
Society for Music Theory (SMT)
,
Society for Music Theory – Popular Music Interest Group (SMT PMIG)
Subject(s):
Video games
,
Music theory
,
Popular Music Studies
,
Musicology
,
Ludomusicology
Item Type:
Book chapter
Tag(s):
sega
,
synthesizers
,
sound chips
,
new wave
,
michael jackson
Good literature can come in digital forms – just look to the world of video games
Author(s):
James O'Sullivan
(see profile)
Date:
2019
Group(s):
Electronic Literature
,
Game Studies
Subject(s):
Electronic literature
,
Video games
Item Type:
Magazine section
Tag(s):
Walking simulators
But Does Pikachu Love You? Reproductive Labor in Casual and Hardcore Games
Author(s):
Anastasia Salter
(see profile)
,
Mel Stanfill
,
Anne Sullivan
Date:
2019
Group(s):
Digital Humanities
,
TC Popular Culture
Subject(s):
Digital culture
,
Game studies
,
Games
,
Video games
Item Type:
Conference proceeding
Tag(s):
pokemon
,
casual games
,
labor
,
gamers
Digging Through Dragon Age
Author(s):
Franki Webb
(see profile)
Date:
2019
Group(s):
Archaeology
Subject(s):
Virtual archaeology
,
Video games
,
Gaming
,
Archaeology
Item Type:
Article
Tag(s):
videogames
,
dragonage
,
archaeogaming
Sísifos modernos: narrativas no lineales aplicadas a las adaptaciones de videojuegos en la animación japonesa
Author(s):
Antonio Loriguillo-López
(see profile)
Date:
2014
Subject(s):
Animation
,
Japanese cinema and visual culture
,
Narratology
,
Video game narratives
,
Video games
Item Type:
Article
What Makes Gêmu Different? A Look at the Distinctive Design Traits of Japanese Video Games and Their Place in the Japanese Media Mix
Author(s):
Antonio Loriguillo-López
(see profile)
,
Víctor Navarro-Remesal
Date:
2015
Subject(s):
Japanese cinema and visual culture
,
Video game narratives
,
Video games
Item Type:
Article
Enjoy the silence: how library services relate to visual culture in the 21st Century
Author(s):
Gordon Edison McQueen
(see profile)
Date:
2018
Group(s):
CityLIS
,
Library & Information Science
Subject(s):
Library science
,
Visual culture
,
Information literacy
,
21st-century digital culture
,
Video games
,
Machine learning
Item Type:
Essay
Tag(s):
library services
,
holography
,
augmented reality
Using Medieval-Themed Video Games and RPGs to Jumpstart Research-based and Student-centered Assignments
Author(s):
Melissa Ridley Elmes
(see profile)
Date:
2019
Group(s):
CLCS Arthurian
,
CLCS Celtic
,
CLCS Medieval
,
LLC Middle English
Subject(s):
Pedagogy
,
Medievalism
,
Medieval literature
,
Video games
,
Undergraduate research
Item Type:
Conference paper
Tag(s):
pedagogical tool
,
Research project
,
undergraduate education
DTC 392: Video Games Theory and History
Author(s):
Roger Whitson
(see profile)
Date:
2019
Group(s):
Digital Humanities
,
Digital Pedagogy
Subject(s):
Video games
,
Social justice
,
Critical making
Item Type:
Syllabus
The informative speech of newsgames: the “Bárcenas case” on games developed for mobile devices
Author(s):
Salvador Gómez-García
(see profile)
,
Cabeza San Deogracias José
Date:
2017
Subject(s):
Games
,
Video games
Item Type:
Article
They Cannot Afford to Access This Myth
Author(s):
religioncomics
(see profile)
Date:
2018
Group(s):
Religious Studies
Subject(s):
Tolkien studies
,
Bioethics
,
Globalization
,
Transhumanism
,
Video games
Item Type:
Presentation
Tag(s):
cyborgs
,
enhancement
‘You Made Him Real’: Interactive Gothic Texts for the YouTube Generation
Author(s):
Hayley Louise Charlesworth
(see profile)
Date:
2018
Subject(s):
Digital media
,
Gothic
,
Horror
,
Interactive storytelling
,
Video games
Item Type:
Conference paper
Tag(s):
YouTube
Oyunlar:
Author(s):
Koca Mehmet Kentel
(see profile)
Date:
2014
Subject(s):
History of games and play
,
Video games
,
Internet culture
,
Censorship
,
Space and place
Item Type:
Blog Post
Tag(s):
internet cafe
,
bans
,
freedom of expression
,
Surveillance
The Use of New Technologies in Education: Some Proposals on Designing an Entrepreneurship Course Using Second Life
Author(s):
J. R. de Carvalho
,
M. Z. Rela
,
Paula Simoes
(see profile)
Date:
2008
Subject(s):
Digital pedagogy
,
Education
,
Experiential learning
,
Game design
,
Online education
,
Video games
Item Type:
Conference proceeding
Tag(s):
Active Learning
,
eLearning
,
entrepreneurship
,
second life
The Horror of Bradensbrook: Gothic coordinates in World of Warcraft
Author(s):
Jon Garrad
(see profile)
Date:
2017
Subject(s):
Gothic
,
Video games
Item Type:
Conference paper
Tag(s):
Game Design
,
genre
,
Narrative space
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