Register Log In

An online community for MLA members

MLA Commons
  • News Feed
  • Members
  • Groups and Forums
  • Sites and Blogs
  • CORE Repository
  • Help
  • MLA Online Publications
  • mla.org
  • HC Organizations
    • HC
    • ASEEES
    • AUPresses
    • MSU
    • SAH
  • Log in
Register Login
  • News Feed
  • Members
  • Groups and Forums
  • Sites and Blogs
  • CORE Repository
  • Help
  • MLA Online Publications
  • mla.org
  • HC Organizations
    • HC
    • ASEEES
    • AUPresses
    • MSU
    • SAH

CORE Search Results Start Search Over

  • All Deposits 0
  • MLA Deposits
  • Video games can develop graduate skills in higher education students: A randomised trial

    Author(s):
    Matthew Barr (see profile)
    Date:
    2017
    Group(s):
    Game Studies
    Subject(s):
    Education, Game studies, Video games, Higher education
    Item Type:
    Article
    Tag(s):
    game-based learning, graduate skills

  • Student attitudes to games-based skills development: Learning from video games in higher education

    Author(s):
    Matthew Barr (see profile)
    Date:
    2017
    Group(s):
    Game Studies
    Subject(s):
    Education, Game studies, Higher education, Video games
    Item Type:
    Article

  • New Sincerity, the Weird, and the post-ironic turn in contemporary indie video games

    Author(s):
    Simon Bowie (see profile)
    Date:
    2020
    Subject(s):
    Cultural studies, Film studies, Video games
    Item Type:
    Dissertation
    Tag(s):
    David Lynch, indie games, irony, Mark Fisher, New Sincerity

  • Gamergate: Predicting the Present

    Author(s):
    Bettina Berendt, Robert Budac, Florence Chee, Geoffrey Rockwell (see profile) , Todd Suomela, Paolo Verdini
    Date:
    2020
    Group(s):
    DH2020
    Subject(s):
    Digital humanities, Video games, History of games and play
    Item Type:
    Conference paper
    Tag(s):
    Gamergate

  • 'El Juego de Ender': La realidad flojea

    Author(s):
    José Angel GARCÍA LANDA (see profile)
    Date:
    2020
    Group(s):
    American Literature, Digital Humanists, Literary theory, Narrative theory and Narratology
    Subject(s):
    American literature, Virtual reality, Science fiction, Video games
    Item Type:
    Article
    Tag(s):
    Videogames, Orson Scott Card, Frame-breaking

  • “Finally! My first shiny!”: Assessing Text Mining Tools and Methodologies for the Study of the Pokémon Sword and Shield Twitter Online Community

    Author(s):
    Maude Bonenfant, Patrick Deslauriers, Alexandra Dumont, Antoine Jobin, Jérémie Pelletier-Gagnon (see profile)
    Date:
    2020
    Group(s):
    CSDH-SCHN 2020
    Subject(s):
    Communication, Social media, Text analytics, Video games
    Item Type:
    Conference paper
    Tag(s):
    multilingual, pokemon, tweet

  • “What’s Past Is Prologue: Rewriting and Interfacing Shakespeare in Life Is Strange: Before the Storm”

    Author(s):
    Mark Kaethler (see profile)
    Date:
    2020
    Group(s):
    CSDH-SCHN 2020
    Subject(s):
    Queer studies, Shakespeare, Shakespeare performance, Video game narratives, Video games
    Item Type:
    Conference paper

  • An Approach to the Ethics of Archaeogaming

    Author(s):
    Shawn Graham (see profile)
    Date:
    2020
    Group(s):
    Archaeology
    Subject(s):
    Ethics, Video games
    Item Type:
    Book chapter

  • Gameful Employments & Student Studios: Implementing emerging models for videogame production

    Author(s):
    Shavon-Lee White (see profile)
    Date:
    2019
    Subject(s):
    Game design, Product design, Professional development, Software design, Student success, Video games
    Item Type:
    White paper
    Tag(s):
    employment, Video Game, whitepaper

  • Exploring contemporary archaeology with The Last of Us

    Author(s):
    Franki Webb (see profile)
    Date:
    2020
    Group(s):
    Archaeology
    Subject(s):
    Video game narratives, Archaeology, Video games
    Item Type:
    Essay
    Tag(s):
    the last of us

  • Timbre, Genre, and Polystylism in Sonic the Hedgehog 3

    Author(s):
    Megan Lavengood (see profile)
    Date:
    2019
    Group(s):
    American Musicological Society, Game Studies, Society for Music Theory (SMT), Society for Music Theory – Popular Music Interest Group (SMT PMIG)
    Subject(s):
    Video games, Music theory, Popular Music Studies, Musicology, Ludomusicology
    Item Type:
    Book chapter
    Tag(s):
    sega, synthesizers, sound chips, new wave, michael jackson

  • Good literature can come in digital forms – just look to the world of video games

    Author(s):
    James O'Sullivan (see profile)
    Date:
    2019
    Group(s):
    Electronic Literature, Game Studies
    Subject(s):
    Electronic literature, Video games
    Item Type:
    Magazine section
    Tag(s):
    Walking simulators

  • But Does Pikachu Love You? Reproductive Labor in Casual and Hardcore Games

    Author(s):
    Anastasia Salter (see profile) , Mel Stanfill, Anne Sullivan
    Date:
    2019
    Group(s):
    Digital Humanities, TC Popular Culture
    Subject(s):
    Digital culture, Game studies, Games, Video games
    Item Type:
    Conference proceeding
    Tag(s):
    pokemon, casual games, labor, gamers

  • Digging Through Dragon Age

    Author(s):
    Franki Webb (see profile)
    Date:
    2019
    Group(s):
    Archaeology
    Subject(s):
    Virtual archaeology, Video games, Gaming, Archaeology
    Item Type:
    Article
    Tag(s):
    videogames, dragonage, archaeogaming

  • Sísifos modernos: narrativas no lineales aplicadas a las adaptaciones de videojuegos en la animación japonesa

    Author(s):
    Antonio Loriguillo-López (see profile)
    Date:
    2014
    Subject(s):
    Animation, Japanese cinema and visual culture, Narratology, Video game narratives, Video games
    Item Type:
    Article

  • What Makes Gêmu Different? A Look at the Distinctive Design Traits of Japanese Video Games and Their Place in the Japanese Media Mix

    Author(s):
    Antonio Loriguillo-López (see profile) , Víctor Navarro-Remesal
    Date:
    2015
    Subject(s):
    Japanese cinema and visual culture, Video game narratives, Video games
    Item Type:
    Article

  • Enjoy the silence: how library services relate to visual culture in the 21st Century

    Author(s):
    Gordon Edison McQueen (see profile)
    Date:
    2018
    Group(s):
    CityLIS, Library & Information Science
    Subject(s):
    Library science, Visual culture, Information literacy, 21st-century digital culture, Video games, Machine learning
    Item Type:
    Essay
    Tag(s):
    library services, holography, augmented reality

  • Using Medieval-Themed Video Games and RPGs to Jumpstart Research-based and Student-centered Assignments

    Author(s):
    Melissa Ridley Elmes (see profile)
    Date:
    2019
    Group(s):
    CLCS Arthurian, CLCS Celtic, CLCS Medieval, LLC Middle English
    Subject(s):
    Pedagogy, Medievalism, Medieval literature, Video games, Undergraduate research
    Item Type:
    Conference paper
    Tag(s):
    pedagogical tool, Research project, undergraduate education

  • DTC 392: Video Games Theory and History

    Author(s):
    Roger Whitson (see profile)
    Date:
    2019
    Group(s):
    Digital Humanities, Digital Pedagogy
    Subject(s):
    Video games, Social justice, Critical making
    Item Type:
    Syllabus

  • The informative speech of newsgames: the “Bárcenas case” on games developed for mobile devices

    Author(s):
    Salvador Gómez-García (see profile) , Cabeza San Deogracias José
    Date:
    2017
    Subject(s):
    Games, Video games
    Item Type:
    Article

  • They Cannot Afford to Access This Myth

    Author(s):
    religioncomics (see profile)
    Date:
    2018
    Group(s):
    Religious Studies
    Subject(s):
    Tolkien studies, Bioethics, Globalization, Transhumanism, Video games
    Item Type:
    Presentation
    Tag(s):
    cyborgs, enhancement

  • ‘You Made Him Real’: Interactive Gothic Texts for the YouTube Generation

    Author(s):
    Hayley Louise Charlesworth (see profile)
    Date:
    2018
    Subject(s):
    Digital media, Gothic, Horror, Interactive storytelling, Video games
    Item Type:
    Conference paper
    Tag(s):
    YouTube

  • Oyunlar:

    Author(s):
    Koca Mehmet Kentel (see profile)
    Date:
    2014
    Subject(s):
    History of games and play, Video games, Internet culture, Censorship, Space and place
    Item Type:
    Blog Post
    Tag(s):
    internet cafe, bans, freedom of expression, Surveillance

  • The Use of New Technologies in Education: Some Proposals on Designing an Entrepreneurship Course Using Second Life

    Author(s):
    J. R. de Carvalho, M. Z. Rela, Paula Simoes (see profile)
    Date:
    2008
    Subject(s):
    Digital pedagogy, Education, Experiential learning, Game design, Online education, Video games
    Item Type:
    Conference proceeding
    Tag(s):
    Active Learning, eLearning, entrepreneurship, second life

  • The Horror of Bradensbrook: Gothic coordinates in World of Warcraft

    Author(s):
    Jon Garrad (see profile)
    Date:
    2017
    Subject(s):
    Gothic, Video games
    Item Type:
    Conference paper
    Tag(s):
    Game Design, genre, Narrative space

Viewing item 1 to 25 (of 32 items)
1 2 →

  • Author
    • Alexandra Dumont 1X
    • Anastasia Salter 2X
    • Anne Sullivan 1X
    • Antoine Jobin 1X
    • Antonio Loriguillo-López 2X
    • Bettina Berendt 1X
    • Cabeza San Deogracias José 1X
    • Doğuhan Yücel 1X
    • Florence Chee 1X
    • Franki Webb 2X
    • Geoffrey Rockwell 1X
    • Gordon Edison McQueen 1X
    • Hayley Louise Charlesworth 1X
    • Iskandar Zulkarnain 1X
    • J. R. de Carvalho 1X
    • James O'Sullivan 1X
    • Jason Rhody 1X
    • Jon Garrad 2X
    • José Angel GARCÍA LANDA 1X
    • Jérémie Pelletier-Gagnon 1X
    • Koca Mehmet Kentel 1X
    • Linda V. Troost 1X
    • Ludovica Price 1X
    • M. Z. Rela 1X
    • Mark Kaethler 1X
    • Matthew Barr 2X
    • Maude Bonenfant 1X
    • Megan Lavengood 1X
    • Mel Stanfill 1X
    • Melissa Ridley Elmes 1X
    • Paolo Verdini 1X
    • Patrick Deslauriers 1X
    • Paula Simoes 1X
    • Robert Budac 1X
    • Roger Whitson 1X
    • Salvador Gómez-García 1X
    • Shavon-Lee White 1X
    • Shawn Graham 1X
    • Simon Bowie 1X
    • Todd Suomela 1X
    • Víctor Navarro-Remesal 1X
    • religioncomics 1X
    • more>>
  • Group
    • American Literature 1X
    • American Musicological Society 1X
    • Archaeology 3X
    • CLCS Arthurian 1X
    • CLCS Celtic 1X
    • CLCS Medieval 1X
    • CSDH-SCHN 2020 2X
    • CityLIS 2X
    • Computer Studies in Language and Literature 1X
    • DH2020 1X
    • Digital Humanists 1X
    • Digital Humanities 4X
    • Digital Pedagogy 1X
    • Electronic Literature 1X
    • GS Children’s and Young Adult Literature 1X
    • GS Comics and Graphic Narratives 1X
    • Game Studies 5X
    • Game Theory 1X
    • History 1X
    • LLC English Romantic 1X
    • LLC Late-18th-Century English 1X
    • LLC Middle English 1X
    • Library & Information Science 2X
    • Literary theory 1X
    • MS Visual Culture 1X
    • Narrative theory and Narratology 1X
    • Religious Studies 1X
    • Society for Music Theory (SMT) 1X
    • Society for Music Theory – Popular Music Interest Group (SMT PMIG) 1X
    • TC Popular Culture 2X
    • more>>
  • Subject
    • 21st-century digital culture 1X
    • Adaptation 1X
    • American literature 1X
    • Animation 1X
    • Archaeology 2X
    • Bioethics 1X
    • Censorship 1X
    • Comics 1X
    • Communication 1X
    • Critical making 1X
    • Cultural studies 1X
    • Digital archives 1X
    • Digital culture 1X
    • Digital humanities 2X
    • Digital media 1X
    • Digital pedagogy 1X
    • Education 3X
    • Electronic literature 1X
    • Ethics 1X
    • Experiential learning 1X
    • Fan studies 1X
    • Fandom 1X
    • Film studies 2X
    • Game design 4X
    • Game studies 3X
    • Games 2X
    • Gaming 1X
    • Globalization 1X
    • Gothic 3X
    • Higher education 2X
    • History of games and play 2X
    • Horror 1X
    • Indonesian/Malay culture 1X
    • Information literacy 1X
    • Interactive storytelling 1X
    • Internet culture 1X
    • Japanese cinema and visual culture 2X
    • Library and information science 1X
    • Library science 1X
    • Ludomusicology 1X
    • Machine learning 1X
    • Media studies 1X
    • Medieval literature 1X
    • Medievalism 1X
    • Music theory 1X
    • Musicology 1X
    • Narratology 1X
    • Nationalism studies 1X
    • Online education 1X
    • Pedagogy 1X
    • Popular Music Studies 1X
    • Product design 1X
    • Professional development 1X
    • Queer studies 1X
    • Science fiction 1X
    • Shakespeare 1X
    • Shakespeare performance 1X
    • Social justice 1X
    • Social media 1X
    • Software design 1X
    • Space and place 1X
    • Student success 1X
    • Text analytics 1X
    • Tolkien studies 1X
    • Transhumanism 1X
    • Undergraduate research 1X
    • Video game narratives 4X
    • Video games 32X
    • Virtual archaeology 1X
    • Virtual reality 1X
    • Visual culture 2X
    • more>>
  • Item Type
    • Article 10X
    • Blog Post 1X
    • Book chapter 2X
    • Conference paper 7X
    • Conference proceeding 2X
    • Dissertation 2X
    • Essay 2X
    • Magazine section 1X
    • Presentation 2X
    • Syllabus 2X
    • White paper 1X
    • more>>
  • Date
    • 2020 7X
    • 2019 7X
    • 2018 3X
    • 2017 8X
    • 2015 1X
    • 2014 4X
    • 2010 1X
    • 2008 1X
    • more>>
  • File Type
    • Mixed material 1X
    • Text 26X

Contact Us

Modern Language Association
85 Broad Street, suite 500
New York, NY 10004

On the Web: mla.org

E-mail: commons@mla.org

Phone: 646 576-5151

FAQ

How do I set e-mail notifications?
What is CORE?
What can the Commons do for my forum?
Why do unwanted characters appear in my post, comment, or page?
More FAQ

User Guides and Support

Getting Started

Groups on the Commons

Sites, Blogs, and WordPress

More MLA Commons Support
HUMANITIES COMMONS. BASED ON COMMONS IN A BOX.
TERMS OF SERVICE • PRIVACY POLICY • GUIDELINES FOR PARTICIPATION

@

Not recently active