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MLA Deposits
Timbre, Genre, and Polystylism in Sonic the Hedgehog 3
Author(s):
Megan Lavengood
(see profile)
Date:
2019
Group(s):
American Musicological Society
,
Game Studies
,
Society for Music Theory (SMT)
,
Society for Music Theory – Popular Music Interest Group (SMT PMIG)
Subject(s):
Video games
,
Music theory
,
Popular Music Studies
,
Musicology
,
Ludomusicology
Item Type:
Book chapter
Tag(s):
sega
,
synthesizers
,
sound chips
,
new wave
,
michael jackson
Good literature can come in digital forms – just look to the world of video games
Author(s):
James O'Sullivan
(see profile)
Date:
2019
Group(s):
Electronic Literature
,
Game Studies
Subject(s):
Electronic literature
,
Video games
Item Type:
Magazine section
Tag(s):
Walking simulators
But Does Pikachu Love You? Reproductive Labor in Casual and Hardcore Games
Author(s):
Anastasia Salter
(see profile)
,
Mel Stanfill
,
Anne Sullivan
Date:
2019
Group(s):
Digital Humanities
,
TC Popular Culture
Subject(s):
Digital culture
,
Game studies
,
Games
,
Video games
Item Type:
Conference proceeding
Tag(s):
pokemon
,
casual games
,
labor
,
gamers
Digging Through Dragon Age
Author(s):
Franki Webb
(see profile)
Date:
2019
Group(s):
Archaeology
Subject(s):
Virtual archaeology
,
Video games
,
Gaming
,
Archaeology
Item Type:
Article
Tag(s):
videogames
,
dragonage
,
archaeogaming
Sísifos modernos: narrativas no lineales aplicadas a las adaptaciones de videojuegos en la animación japonesa
Author(s):
Antonio Loriguillo-López
(see profile)
Date:
2014
Subject(s):
Animation
,
Japanese cinema and visual culture
,
Narratology
,
Video game narratives
,
Video games
Item Type:
Article
What Makes Gêmu Different? A Look at the Distinctive Design Traits of Japanese Video Games and Their Place in the Japanese Media Mix
Author(s):
Antonio Loriguillo-López
(see profile)
,
Víctor Navarro-Remesal
Date:
2015
Subject(s):
Japanese cinema and visual culture
,
Video game narratives
,
Video games
Item Type:
Article
Enjoy the silence: how library services relate to visual culture in the 21st Century
Author(s):
Gordon Edison McQueen
(see profile)
Date:
2018
Group(s):
CityLIS
,
Library & Information Science
Subject(s):
Library science
,
Visual culture
,
Information literacy
,
21st-century digital culture
,
Video games
,
Machine learning
Item Type:
Essay
Tag(s):
library services
,
holography
,
augmented reality
Using Medieval-Themed Video Games and RPGs to Jumpstart Research-based and Student-centered Assignments
Author(s):
Melissa Ridley Elmes
(see profile)
Date:
2019
Group(s):
CLCS Arthurian
,
CLCS Celtic
,
CLCS Medieval
,
LLC Middle English
Subject(s):
Pedagogy
,
Medievalism
,
Medieval literature
,
Video games
,
Undergraduate research
Item Type:
Conference paper
Tag(s):
pedagogical tool
,
Research project
,
undergraduate education
DTC 392: Video Games Theory and History
Author(s):
Roger Whitson
(see profile)
Date:
2019
Group(s):
Digital Humanities
,
Digital Pedagogy
Subject(s):
Video games
,
Social justice
,
Critical making
Item Type:
Syllabus
The informative speech of newsgames: the “Bárcenas case” on games developed for mobile devices
Author(s):
Salvador Gómez-García
(see profile)
,
Cabeza San Deogracias José
Date:
2017
Subject(s):
Games
,
Video games
Item Type:
Article
They Cannot Afford to Access This Myth
Author(s):
religioncomics
(see profile)
Date:
2018
Group(s):
Religious Studies
Subject(s):
Tolkien studies
,
Bioethics
,
Globalization
,
Transhumanism
,
Video games
Item Type:
Presentation
Tag(s):
cyborgs
,
enhancement
‘You Made Him Real’: Interactive Gothic Texts for the YouTube Generation
Author(s):
Hayley Louise Charlesworth
(see profile)
Date:
2018
Subject(s):
Digital media
,
Gothic
,
Horror
,
Interactive storytelling
,
Video games
Item Type:
Conference paper
Tag(s):
YouTube
Oyunlar:
Author(s):
Koca Mehmet Kentel
(see profile)
Date:
2014
Subject(s):
History of games and play
,
Video games
,
Internet culture
,
Censorship
,
Space and place
Item Type:
Blog Post
Tag(s):
internet cafe
,
bans
,
freedom of expression
,
Surveillance
The Use of New Technologies in Education: Some Proposals on Designing an Entrepreneurship Course Using Second Life
Author(s):
J. R. de Carvalho
,
M. Z. Rela
,
Paula Simoes
(see profile)
Date:
2008
Subject(s):
Digital pedagogy
,
Education
,
Experiential learning
,
Game design
,
Online education
,
Video games
Item Type:
Conference proceeding
Tag(s):
Active Learning
,
eLearning
,
entrepreneurship
,
second life
The Horror of Bradensbrook: Gothic coordinates in World of Warcraft
Author(s):
Jon Garrad
(see profile)
Date:
2017
Subject(s):
Gothic
,
Video games
Item Type:
Conference paper
Tag(s):
Game Design
,
genre
,
Narrative space
Endless Nineties: the perennial aesthetic of 'grimdark' games
Author(s):
Jon Garrad
(see profile)
Date:
2017
Subject(s):
Game design
,
Gothic
,
Video games
Item Type:
Conference paper
Tag(s):
games
,
tabletop games
FARKLI BİR OLAY YERİ OLARAK SANAL GERÇEK Virtual Reality as a Different Crime Scene
Author(s):
Doğuhan Yücel
(see profile)
Date:
2017
Subject(s):
Video games
Item Type:
Article
Principles of Visual Language Syllabus
Author(s):
Anastasia Salter
(see profile)
Date:
2017
Group(s):
Digital Humanities
,
GS Children’s and Young Adult Literature
,
GS Comics and Graphic Narratives
,
MS Visual Culture
Subject(s):
Comics
,
Film studies
,
Video games
,
Visual culture
Item Type:
Syllabus
Tag(s):
1 Peter
The Sims: A Retrospective - A Participatory Culture 14 Years On
Author(s):
Ludovica Price
(see profile)
Date:
2014
Group(s):
CityLIS
,
Library & Information Science
Subject(s):
Digital archives
,
Fandom
,
Fan studies
,
Library and information science
,
Video games
Item Type:
Article
Tag(s):
digital libraries
,
participatory culture
,
The Sims
,
produsage
“Playable” Nationalism: Nusantara Online and the “Gamic” Reconstructions of National History
Author(s):
Iskandar Zulkarnain
(see profile)
Date:
2014
Group(s):
Game Studies
,
Game Theory
,
History
Subject(s):
Game design
,
Indonesian/Malay culture
,
Nationalism studies
,
Video games
Item Type:
Article
Tag(s):
indonesia
,
Nationality
,
videogames
,
Video games
Game Fiction
Author(s):
Jason Rhody
(see profile)
Date:
2010
Subject(s):
Video games
Item Type:
Dissertation
Tag(s):
narrative
Choose Your Own Jane Austen Adventure (slides only)
Author(s):
Linda V. Troost
(see profile)
Date:
2017
Group(s):
Computer Studies in Language and Literature
,
Digital Humanities
,
LLC English Romantic
,
LLC Late-18th-Century English
,
TC Popular Culture
Subject(s):
Adaptation
,
Digital humanities
,
Media studies
,
Video games
Item Type:
Presentation
Tag(s):
Austen
,
Jane Austen
,
visual novels
,
Remediation
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