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CORE Search Results Start Search Over

  • All Deposits 0
  • MLA Deposits
  • Timbre, Genre, and Polystylism in Sonic the Hedgehog 3

    Author(s):
    Megan Lavengood (see profile)
    Date:
    2019
    Group(s):
    American Musicological Society, Game Studies, Society for Music Theory (SMT), Society for Music Theory – Popular Music Interest Group (SMT PMIG)
    Subject(s):
    Video games, Music theory, Popular Music Studies, Musicology, Ludomusicology
    Item Type:
    Book chapter
    Tag(s):
    sega, synthesizers, sound chips, new wave, michael jackson

  • Good literature can come in digital forms – just look to the world of video games

    Author(s):
    James O'Sullivan (see profile)
    Date:
    2019
    Group(s):
    Electronic Literature, Game Studies
    Subject(s):
    Electronic literature, Video games
    Item Type:
    Magazine section
    Tag(s):
    Walking simulators

  • But Does Pikachu Love You? Reproductive Labor in Casual and Hardcore Games

    Author(s):
    Anastasia Salter (see profile) , Mel Stanfill, Anne Sullivan
    Date:
    2019
    Group(s):
    Digital Humanities, TC Popular Culture
    Subject(s):
    Digital culture, Game studies, Games, Video games
    Item Type:
    Conference proceeding
    Tag(s):
    pokemon, casual games, labor, gamers

  • Digging Through Dragon Age

    Author(s):
    Franki Webb (see profile)
    Date:
    2019
    Group(s):
    Archaeology
    Subject(s):
    Virtual archaeology, Video games, Gaming, Archaeology
    Item Type:
    Article
    Tag(s):
    videogames, dragonage, archaeogaming

  • Sísifos modernos: narrativas no lineales aplicadas a las adaptaciones de videojuegos en la animación japonesa

    Author(s):
    Antonio Loriguillo-López (see profile)
    Date:
    2014
    Subject(s):
    Animation, Japanese cinema and visual culture, Narratology, Video game narratives, Video games
    Item Type:
    Article

  • What Makes Gêmu Different? A Look at the Distinctive Design Traits of Japanese Video Games and Their Place in the Japanese Media Mix

    Author(s):
    Antonio Loriguillo-López (see profile) , Víctor Navarro-Remesal
    Date:
    2015
    Subject(s):
    Japanese cinema and visual culture, Video game narratives, Video games
    Item Type:
    Article

  • Enjoy the silence: how library services relate to visual culture in the 21st Century

    Author(s):
    Gordon Edison McQueen (see profile)
    Date:
    2018
    Group(s):
    CityLIS, Library & Information Science
    Subject(s):
    Library science, Visual culture, Information literacy, 21st-century digital culture, Video games, Machine learning
    Item Type:
    Essay
    Tag(s):
    library services, holography, augmented reality

  • Using Medieval-Themed Video Games and RPGs to Jumpstart Research-based and Student-centered Assignments

    Author(s):
    Melissa Ridley Elmes (see profile)
    Date:
    2019
    Group(s):
    CLCS Arthurian, CLCS Celtic, CLCS Medieval, LLC Middle English
    Subject(s):
    Pedagogy, Medievalism, Medieval literature, Video games, Undergraduate research
    Item Type:
    Conference paper
    Tag(s):
    pedagogical tool, Research project, undergraduate education

  • DTC 392: Video Games Theory and History

    Author(s):
    Roger Whitson (see profile)
    Date:
    2019
    Group(s):
    Digital Humanities, Digital Pedagogy
    Subject(s):
    Video games, Social justice, Critical making
    Item Type:
    Syllabus

  • The informative speech of newsgames: the “Bárcenas case” on games developed for mobile devices

    Author(s):
    Salvador Gómez-García (see profile) , Cabeza San Deogracias José
    Date:
    2017
    Subject(s):
    Games, Video games
    Item Type:
    Article

  • They Cannot Afford to Access This Myth

    Author(s):
    religioncomics (see profile)
    Date:
    2018
    Group(s):
    Religious Studies
    Subject(s):
    Tolkien studies, Bioethics, Globalization, Transhumanism, Video games
    Item Type:
    Presentation
    Tag(s):
    cyborgs, enhancement

  • ‘You Made Him Real’: Interactive Gothic Texts for the YouTube Generation

    Author(s):
    Hayley Louise Charlesworth (see profile)
    Date:
    2018
    Subject(s):
    Digital media, Gothic, Horror, Interactive storytelling, Video games
    Item Type:
    Conference paper
    Tag(s):
    YouTube

  • Oyunlar:

    Author(s):
    Koca Mehmet Kentel (see profile)
    Date:
    2014
    Subject(s):
    History of games and play, Video games, Internet culture, Censorship, Space and place
    Item Type:
    Blog Post
    Tag(s):
    internet cafe, bans, freedom of expression, Surveillance

  • The Use of New Technologies in Education: Some Proposals on Designing an Entrepreneurship Course Using Second Life

    Author(s):
    J. R. de Carvalho, M. Z. Rela, Paula Simoes (see profile)
    Date:
    2008
    Subject(s):
    Digital pedagogy, Education, Experiential learning, Game design, Online education, Video games
    Item Type:
    Conference proceeding
    Tag(s):
    Active Learning, eLearning, entrepreneurship, second life

  • The Horror of Bradensbrook: Gothic coordinates in World of Warcraft

    Author(s):
    Jon Garrad (see profile)
    Date:
    2017
    Subject(s):
    Gothic, Video games
    Item Type:
    Conference paper
    Tag(s):
    Game Design, genre, Narrative space

  • Endless Nineties: the perennial aesthetic of 'grimdark' games

    Author(s):
    Jon Garrad (see profile)
    Date:
    2017
    Subject(s):
    Game design, Gothic, Video games
    Item Type:
    Conference paper
    Tag(s):
    games, tabletop games

  • FARKLI BİR OLAY YERİ OLARAK SANAL GERÇEK Virtual Reality as a Different Crime Scene

    Author(s):
    Doğuhan Yücel (see profile)
    Date:
    2017
    Subject(s):
    Video games
    Item Type:
    Article

  • Principles of Visual Language Syllabus

    Author(s):
    Anastasia Salter (see profile)
    Date:
    2017
    Group(s):
    Digital Humanities, GS Children’s and Young Adult Literature, GS Comics and Graphic Narratives, MS Visual Culture
    Subject(s):
    Comics, Film studies, Video games, Visual culture
    Item Type:
    Syllabus
    Tag(s):
    1 Peter

  • The Sims: A Retrospective - A Participatory Culture 14 Years On

    Author(s):
    Ludovica Price (see profile)
    Date:
    2014
    Group(s):
    CityLIS, Library & Information Science
    Subject(s):
    Digital archives, Fandom, Fan studies, Library and information science, Video games
    Item Type:
    Article
    Tag(s):
    digital libraries, participatory culture, The Sims, produsage

  • “Playable” Nationalism: Nusantara Online and the “Gamic” Reconstructions of National History

    Author(s):
    Iskandar Zulkarnain (see profile)
    Date:
    2014
    Group(s):
    Game Studies, Game Theory, History
    Subject(s):
    Game design, Indonesian/Malay culture, Nationalism studies, Video games
    Item Type:
    Article
    Tag(s):
    indonesia, Nationality, videogames, Video games

  • Game Fiction

    Author(s):
    Jason Rhody (see profile)
    Date:
    2010
    Subject(s):
    Video games
    Item Type:
    Dissertation
    Tag(s):
    narrative

  • Choose Your Own Jane Austen Adventure (slides only)

    Author(s):
    Linda V. Troost (see profile)
    Date:
    2017
    Group(s):
    Computer Studies in Language and Literature, Digital Humanities, LLC English Romantic, LLC Late-18th-Century English, TC Popular Culture
    Subject(s):
    Adaptation, Digital humanities, Media studies, Video games
    Item Type:
    Presentation
    Tag(s):
    Austen, Jane Austen, visual novels, Remediation

Viewing item 1 to 22 (of 22 items)

  • Author
    • Anastasia Salter 2X
    • Anne Sullivan 1X
    • Antonio Loriguillo-López 2X
    • Cabeza San Deogracias José 1X
    • Doğuhan Yücel 1X
    • Franki Webb 1X
    • Gordon Edison McQueen 1X
    • Hayley Louise Charlesworth 1X
    • Iskandar Zulkarnain 1X
    • J. R. de Carvalho 1X
    • James O'Sullivan 1X
    • Jason Rhody 1X
    • Jon Garrad 2X
    • Koca Mehmet Kentel 1X
    • Linda V. Troost 1X
    • Ludovica Price 1X
    • M. Z. Rela 1X
    • Megan Lavengood 1X
    • Mel Stanfill 1X
    • Melissa Ridley Elmes 1X
    • Paula Simoes 1X
    • Roger Whitson 1X
    • Salvador Gómez-García 1X
    • Víctor Navarro-Remesal 1X
    • religioncomics 1X
    • more>>
  • Group
    • American Musicological Society 1X
    • Archaeology 1X
    • CLCS Arthurian 1X
    • CLCS Celtic 1X
    • CLCS Medieval 1X
    • CityLIS 2X
    • Computer Studies in Language and Literature 1X
    • Digital Humanities 4X
    • Digital Pedagogy 1X
    • Electronic Literature 1X
    • GS Children’s and Young Adult Literature 1X
    • GS Comics and Graphic Narratives 1X
    • Game Studies 3X
    • Game Theory 1X
    • History 1X
    • LLC English Romantic 1X
    • LLC Late-18th-Century English 1X
    • LLC Middle English 1X
    • Library & Information Science 2X
    • MS Visual Culture 1X
    • Religious Studies 1X
    • Society for Music Theory (SMT) 1X
    • Society for Music Theory – Popular Music Interest Group (SMT PMIG) 1X
    • TC Popular Culture 2X
    • more>>
  • Subject
    • 21st-century digital culture 1X
    • Adaptation 1X
    • Animation 1X
    • Archaeology 1X
    • Bioethics 1X
    • Censorship 1X
    • Comics 1X
    • Critical making 1X
    • Digital archives 1X
    • Digital culture 1X
    • Digital humanities 1X
    • Digital media 1X
    • Digital pedagogy 1X
    • Education 1X
    • Electronic literature 1X
    • Experiential learning 1X
    • Fan studies 1X
    • Fandom 1X
    • Film studies 1X
    • Game design 3X
    • Game studies 1X
    • Games 2X
    • Gaming 1X
    • Globalization 1X
    • Gothic 3X
    • History of games and play 1X
    • Horror 1X
    • Indonesian/Malay culture 1X
    • Information literacy 1X
    • Interactive storytelling 1X
    • Internet culture 1X
    • Japanese cinema and visual culture 2X
    • Library and information science 1X
    • Library science 1X
    • Ludomusicology 1X
    • Machine learning 1X
    • Media studies 1X
    • Medieval literature 1X
    • Medievalism 1X
    • Music theory 1X
    • Musicology 1X
    • Narratology 1X
    • Nationalism studies 1X
    • Online education 1X
    • Pedagogy 1X
    • Popular Music Studies 1X
    • Social justice 1X
    • Space and place 1X
    • Tolkien studies 1X
    • Transhumanism 1X
    • Undergraduate research 1X
    • Video game narratives 2X
    • Video games 22X
    • Virtual archaeology 1X
    • Visual culture 2X
    • more>>
  • Item Type
    • Article 7X
    • Blog Post 1X
    • Book chapter 1X
    • Conference paper 4X
    • Conference proceeding 2X
    • Dissertation 1X
    • Essay 1X
    • Magazine section 1X
    • Presentation 2X
    • Syllabus 2X
    • more>>
  • Date
    • 2019 6X
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    • 2017 6X
    • 2015 1X
    • 2014 4X
    • 2010 1X
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    • more>>
  • File Type
    • Mixed material 1X
    • Text 19X

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