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MLA Deposits
Serious Games and the Study of Place: Mapping the places created by the technologies of experience in everyday life
Author(s):
Bruce Caron
(see profile)
Date:
1994
Subject(s):
Human geography
,
Cultural anthropology
,
History of games and play
,
Games
,
Mapping
Item Type:
Essay
Theory & Practice of Interactive Storytelling: Online Course Syllabus
Author(s):
Anastasia Salter
(see profile)
Date:
2021
Group(s):
Digital Humanities
,
Electronic Literature
,
TC Digital Humanities
Subject(s):
Digital arts
,
Interactive storytelling
,
Electronic literature
,
Digital humanities
,
Interactive media design
,
Games
,
Pedagogy
Item Type:
Syllabus
Tag(s):
syllabus
A Photographer on Mars
Author(s):
Nancy Roth
(see profile)
Date:
2020
Group(s):
Game Studies
,
Science Studies and the History of Science
Subject(s):
Artificial intelligence
,
Creativity
,
Games
,
Photography
Item Type:
Article
Tag(s):
apparatus
,
Flusser
,
NASA
The Game of Seven: Glückshaus and Related Dice Games
Author(s):
Jonas Richter
(see profile)
Date:
2019
Group(s):
Game Studies
Subject(s):
Analog game studies
,
Early modern culture
,
Games
,
Game studies
,
History of games and play
Item Type:
Article
Tag(s):
board games
,
dice
,
gambling
But Does Pikachu Love You? Reproductive Labor in Casual and Hardcore Games
Author(s):
Anastasia Salter
(see profile)
,
Mel Stanfill
,
Anne Sullivan
Date:
2019
Group(s):
Digital Humanities
,
TC Popular Culture
Subject(s):
Digital culture
,
Game studies
,
Games
,
Video games
Item Type:
Conference proceeding
Tag(s):
pokemon
,
casual games
,
labor
,
gamers
“Live or die, make your choice”: American Survival Game Horror
Author(s):
Caitlin Duffy
(see profile)
Date:
2019
Group(s):
Film Studies
,
Gothicists
,
Horror
,
Neoliberal Fiction
Subject(s):
Horror cinema
,
21st-century American film
,
Gothic
,
Neoliberalism
,
Games
,
Horror
,
Film
Item Type:
Conference paper
Tag(s):
american gothic
,
survival
Building Interactive Stories
Author(s):
Anastasia Salter
(see profile)
Date:
2018
Group(s):
Digital Humanities
,
Electronic Literature
,
TC Digital Humanities
Subject(s):
Digital humanities
,
Electronic literature
,
Games
,
Media studies
Item Type:
Book chapter
Lost in the App Store: The Political Economy of the Canadian Game App Economy
Author(s):
Daniel Joseph
(see profile)
,
David Nieborg
,
Chris Young
Date:
2019
Subject(s):
Communication studies
,
Games
,
Game studies
,
Political economy
Item Type:
Article
Tag(s):
app studies
,
media concentration
,
platform studies
Teaching Book History through Card Games: Codex Conquest and Mark
Author(s):
Amy Chen
(see profile)
Date:
2019
Group(s):
2019 MLA Convention
,
TM Libraries and Research
,
TM The Teaching of Literature
Subject(s):
Games
,
Early Modern
,
Visual culture
,
Special collections
,
Pedagogy
Item Type:
Other
Tag(s):
OER
The informative speech of newsgames: the “Bárcenas case” on games developed for mobile devices
Author(s):
Salvador Gómez-García
(see profile)
,
Cabeza San Deogracias José
Date:
2017
Subject(s):
Games
,
Video games
Item Type:
Article
History of Computer Art
Author(s):
Thomas Dreher
(see profile)
Date:
2018
Group(s):
History of Art
Subject(s):
Games
,
Installation art
Item Type:
Book
Tag(s):
Computer Art
,
computer graphics
,
net art
,
pervasive games
Mathematics in the cultural practices of the Orokam people of Nigeria: Insights into the educational relevance of the i’tche game
Author(s):
Joshua Abah
(see profile)
Date:
2018
Subject(s):
Mathematics
,
Elementary education
,
Cultural identity
,
Games
,
Local history
Item Type:
Article
Tag(s):
Realistic Mathematics Education
,
Mathematics Education
,
Orokam
,
Idoma
,
I'tche
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