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MLA Deposits
Crafting is So Hardcore: Masculinized Making in Gaming Representations of Labor
Author(s):
Anastasia Salter
(see profile)
,
Mel Stanfill
,
Anne Sullivan
Date:
2020
Group(s):
Digital Humanities
,
Electronic Literature
,
TC Popular Culture
Subject(s):
Game studies
,
Labour
,
Gender
Item Type:
Conference proceeding
Video games can develop graduate skills in higher education students: A randomised trial
Author(s):
Matthew Barr
(see profile)
Date:
2017
Group(s):
Game Studies
Subject(s):
Education
,
Game studies
,
Video games
,
Higher education
Item Type:
Article
Tag(s):
game-based learning
,
graduate skills
Student attitudes to games-based skills development: Learning from video games in higher education
Author(s):
Matthew Barr
(see profile)
Date:
2017
Group(s):
Game Studies
Subject(s):
Education
,
Game studies
,
Higher education
,
Video games
Item Type:
Article
Neuroqueer: Contextualizing Narrative through Embodied Experience
Author(s):
Cody Mejeur
(see profile)
Date:
2020
Group(s):
2020 MLA Convention
,
Game Studies
,
Gender Studies
Subject(s):
Digital humanities
,
Game studies
,
Narrative
,
New media
,
Queer studies
Item Type:
Conference paper
Tag(s):
Neuroqueer
,
Video Game
Theory and Practice of Interactive Storytelling Syllabus
Author(s):
Anastasia Salter
(see profile)
Date:
2019
Group(s):
Digital Humanities
,
Electronic Literature
,
GS Comics and Graphic Narratives
,
TC Digital Humanities
Subject(s):
Game studies
,
Game design
,
Electronic literature
,
Media studies
,
Digital culture
Item Type:
Syllabus
Ludonarrative: Queer Experiences, Embodied Stories, and Playful Realities in Video Games
Author(s):
Cody Mejeur
(see profile)
Date:
2019
Group(s):
Game Studies
Subject(s):
Queer and gender studies
,
Game studies
,
Narrative
,
Feminist studies
,
Digital humanities
Item Type:
Dissertation
The Game of Seven: Glückshaus and Related Dice Games
Author(s):
Jonas Richter
(see profile)
Date:
2019
Group(s):
Game Studies
Subject(s):
Analog game studies
,
Early modern culture
,
Games
,
Game studies
,
History of games and play
Item Type:
Article
Tag(s):
board games
,
dice
,
gambling
But Does Pikachu Love You? Reproductive Labor in Casual and Hardcore Games
Author(s):
Anastasia Salter
(see profile)
,
Mel Stanfill
,
Anne Sullivan
Date:
2019
Group(s):
Digital Humanities
,
TC Popular Culture
Subject(s):
Digital culture
,
Game studies
,
Games
,
Video games
Item Type:
Conference proceeding
Tag(s):
pokemon
,
casual games
,
labor
,
gamers
Lost in the App Store: The Political Economy of the Canadian Game App Economy
Author(s):
Daniel Joseph
(see profile)
,
David Nieborg
,
Chris Young
Date:
2019
Subject(s):
Communication studies
,
Games
,
Game studies
,
Political economy
Item Type:
Article
Tag(s):
app studies
,
media concentration
,
platform studies
The Discourse of Digital Dispossession: Paid Modifications and Community Crisis on Steam
Author(s):
Daniel Joseph
(see profile)
Date:
2018
Subject(s):
Communication studies
,
Cultural studies
,
Digital labor
,
Discourse analysis
,
Game studies
,
Marxism
,
Political economy
Item Type:
Article
Tag(s):
digital distribution
,
platform studies
,
Steam
The Digital Spatial Fix
Author(s):
Daniel Greene
,
Daniel Joseph
(see profile)
Date:
2018
Subject(s):
Communications
,
Digital media
,
Game studies
,
Geography
,
Marxism
,
Political economy
,
Social media
Item Type:
Article
Tag(s):
high-frequency trading
Bleeding Genre Dry: archetypes, stereotypes, and White Wolf's Vampire games
Author(s):
Jon Garrad
(see profile)
Date:
2018
Group(s):
Gothicists
Subject(s):
Gothic
,
Game studies
,
Analog game studies
,
Vampire fiction
Item Type:
Conference paper
Tag(s):
Roleplaying
,
Vampire: the Masquerade
,
Vampire: the Requiem
,
Archetypes
,
Stereotypes
“‘Look At Me, Boy!’: Carnivalesque, Masks, and Queer Performativity in BioShock”
Author(s):
Cody Mejeur
(see profile)
Date:
2018
Group(s):
Game Studies
,
Gender Studies
Subject(s):
Queer studies
,
Game studies
,
Performativity
,
Identity
,
Cultural studies
Item Type:
Book chapter
Tag(s):
Carnivalesque
,
Masks
,
Orientation
,
First-person shooter
Chasing Wild Space: Narrative Outsides and World-Building Frontiers in Knights of the Old Republic and The Old Republic
Author(s):
Cody Mejeur
(see profile)
Date:
2017
Group(s):
Game Studies
Subject(s):
Video game narratives
,
Game studies
,
Narrative
,
World building
,
Cultural politics
Item Type:
Book chapter
Tag(s):
Star Wars
,
Frontier
,
Outsides
Gamers, gender, and cruel optimism: the limits of social identity constructs in The Guild
Author(s):
Amanda Cote
,
Cody Mejeur
(see profile)
Date:
2017
Group(s):
Game Studies
,
Gender Studies
,
Global Gaming Cultures
Subject(s):
Game studies
,
Representation
,
Gender and queer studies
,
Television studies
,
American culture
Item Type:
Article
Tag(s):
The Guild
,
Stereotypes
,
Cruel Optimism
Creature, Monster, Nameless, Created: Frankenstein transformed in role playing games
Author(s):
Jon Garrad
(see profile)
Date:
2018
Group(s):
Gothicists
Subject(s):
Gothic literature
,
Game studies
,
History of games and play
,
Adaptation
,
Analog game studies
Item Type:
Conference paper
Tag(s):
White Wolf
,
Ravenloft
,
Dungeons and Dragons
,
Frankenstein
Game Definitions: A Wittgensteinian Approach
Author(s):
Jonne Arjoranta
(see profile)
Date:
2014
Subject(s):
Game studies
Item Type:
Article
Tag(s):
game definition
,
hermeneutic circle
,
language-game
,
Wittgenstein
Defining Role-Playing Games as Language-Games
Author(s):
Jonne Arjoranta
(see profile)
Date:
2011
Subject(s):
Analog game studies
,
Game studies
Item Type:
Article
Tag(s):
language-games
,
role-playing games
Evaluating Cultural Learning in Virtual Environments
Author(s):
Erik Malcolm Champion
(see profile)
Date:
2006
Subject(s):
Archaeology
,
Game studies
,
Virtual heritage
Item Type:
Thesis
Tag(s):
Adobe Atmosphere
,
Mayan
,
Palenque
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