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CORE Search Results Start Search Over

  • All Deposits 0
  • MLA Deposits
  • Games of 21 Combinations (presentation text)

    Author(s):
    Jonas Richter (see profile)
    Date:
    2022
    Group(s):
    Game Studies, History of Games and Play
    Subject(s):
    Games--Study and teaching, Games, Play, History, Picture sheets (Broadsides)
    Item Type:
    Conference paper
    Tag(s):
    board games, tabletop games, dice, Historical game studies, Game studies, Analog game studies, History of games and play, Popular print, Game design

  • Games of 21 Combinations (presentation slides)

    Author(s):
    Jonas Richter (see profile)
    Date:
    2022
    Group(s):
    Game Studies, History of Games and Play
    Subject(s):
    Games--Study and teaching
    Item Type:
    Conference paper
    Tag(s):
    game boards, dice, Historical game studies, tabletop games, Game studies, Analog game studies, Popular print

  • Games of 21 Combinations

    Author(s):
    Jonas Richter (see profile) , Adrian Seville
    Date:
    2022
    Group(s):
    Game Studies, History of Games and Play
    Subject(s):
    Games--Study and teaching, Games, Play, History, Picture sheets (Broadsides)
    Item Type:
    Article
    Tag(s):
    game boards, dice, Historical game studies, tabletop games, Game studies, Analog game studies, Popular print, Game design

  • Höllfahren: Ein Überblick (expanded)

    Author(s):
    Jonas Richter (see profile)
    Date:
    2022
    Group(s):
    Game Studies, History of Games and Play
    Subject(s):
    Games--Study and teaching, Culture, History, Sixteenth century, Seventeenth century, Games, Play
    Item Type:
    Article
    Tag(s):
    card games, board games, ludonyms, game boards, Analog game studies, Early modern cultural history, History of games and play

  • Höllfahren: Ein Überblick

    Author(s):
    Jonas Richter (see profile)
    Date:
    2021
    Group(s):
    Game Studies, German Literature and Culture, History of Games and Play, Renaissance / Early Modern Studies
    Subject(s):
    Games--Study and teaching, Games, Play, History, Culture, Sixteenth century, Seventeenth century, Germans--Social life and customs
    Item Type:
    Article
    Tag(s):
    game boards, card games, Game studies, Analog game studies, History of games and play, Early modern cultural history, German culture

  • Sobrevivendo a teste do tempo: interpretações da História em Sid Meier's Civilization / To stand the test of time: interpretations of History in Sid Meier's Civilization

    Author(s):
    Marco Fornaciari (see profile)
    Date:
    2021
    Group(s):
    Game Studies, Historiography, History
    Subject(s):
    Games--Study and teaching, Historiography, History, Enlightenment, Civilization, Modern, Video games, Neoliberalism, Postcolonialism
    Item Type:
    Thesis
    Tag(s):
    Sid Meier's Civilization, Historical game studies, Conjecturalism, Game studies, History and theory of historiography, Modernity

  • ENGL4160EA: Fall 2022: How Games Tell Stories

    Author(s):
    Emily Friedman (see profile)
    Date:
    2021
    Group(s):
    TC Popular Culture
    Subject(s):
    Popular culture, Games--Study and teaching
    Item Type:
    Syllabus
    Tag(s):
    tabletop games, streaming, Narratology, Game studies, Analog game studies

  • German Names for Merels (presentation slides)

    Author(s):
    Jonas Richter (see profile)
    Date:
    2021
    Subject(s):
    Games--Study and teaching, Games, Play, History, Semantics
    Item Type:
    Presentation
    Tag(s):
    board games, onomasiology, Game studies, Analog game studies, History of games and play

  • Ethnomathematical Dimensions of the Shiva and Uyerver Children Plays of the Tiv People of Akor Village in Guma Local Government Area of Benue State, Nigeria.

    Author(s):
    Jesse Aondofa Aba, Joshua Abah ABAH (see profile)
    Date:
    2021
    Subject(s):
    Mathematics, Games--Study and teaching, Indigenous peoples, Education, West Africa
    Item Type:
    Article
    Tag(s):
    Ethnomathematics, Traditional Games, Shiva, Tiv Mathematics, Akor People in Guma, Analog game studies, Play, Education in West Africa

  • 4160EA: TECH LITERACY AND CULTURE How Games Tell Stories (Fall 2021)

    Author(s):
    Emily Friedman (see profile)
    Date:
    2021
    Subject(s):
    Games--Study and teaching, Narration (Rhetoric), Teaching
    Item Type:
    Syllabus
    Tag(s):
    roleplaying games, Analog game studies, Narrative, Pedagogy

  • Drawing Queer Intersections Through Video Game Archives

    Author(s):
    Xavier Ho, Cody Mejeur (see profile)
    Date:
    2021
    Group(s):
    Digital Humanists, Game Studies, Gender Studies, Global Digital Humanities Symposium
    Subject(s):
    Games--Study and teaching, Gay and lesbian studies, Queer theory, Digital humanities, Information visualization
    Item Type:
    Presentation
    Tag(s):
    Queer Games, visualization, LGBTQ Video Game Archive, Game studies, Queer studies, LGBTQ Studies, Data visualization, Representation

  • Now THIS is Podracing! Ludic and Narrative Friction in Star Wars Episode 1: Racer

    Author(s):
    Justin Wigard (see profile)
    Date:
    2021
    Group(s):
    Children's literature and digital humanities, Film Studies, Game Studies
    Subject(s):
    Games--Study and teaching, Popular culture, Popular culture--Study and teaching
    Item Type:
    Presentation
    Tag(s):
    Star Wars, episode 1, podracing, Video Game, Game studies, Popular culture studies, Film studies

  • ENG 342, Spring 2020, Reflection Zine

    Author(s):
    Justin Wigard (see profile)
    Date:
    2020
    Group(s):
    Comics Scholarship/Comics Studies, Game Studies, MSU Comics Forum
    Subject(s):
    Teaching, Games--Study and teaching, Comic books, strips, etc.--Study and teaching, Zines
    Item Type:
    Other
    Tag(s):
    pedagogical tool, zine, reflection, digital art, Pedagogy, Game studies, Comics studies

  • ENG 342, Spring 2020, Syllabus Zine

    Author(s):
    Justin Wigard (see profile)
    Date:
    2020
    Group(s):
    Comics Scholarship/Comics Studies, Game Studies
    Subject(s):
    Teaching, Games--Study and teaching, Comic books, strips, etc.--Study and teaching, Zines
    Item Type:
    Syllabus
    Tag(s):
    pedagogical tool, syllabus, zine, digital art, Pedagogy, Game studies, Comics studies

  • Progredir ou perecer: modernidade, aceleração da história e etnocentrismo em Sid Meier's Civilization / Progress or perish: modernity, historical acceleration and ethnocentrism in Sid Meier's Civilization

    Author(s):
    Marco Fornaciari (see profile)
    Date:
    2019
    Group(s):
    Game Studies, Historiography, History
    Subject(s):
    Games--Study and teaching, History, Historiography, Civilization, Modern, History--Philosophy
    Item Type:
    Article
    Tag(s):
    Civilization, ethnocentrism, historical time, Video Game, Game studies, History and theory of historiography, Modernity, Philosophy of history

  • Crafting is So Hardcore: Masculinized Making in Gaming Representations of Labor

    Author(s):
    Anastasia Salter (see profile) , Mel Stanfill, Anne Sullivan
    Date:
    2020
    Group(s):
    Digital Humanities, Electronic Literature, TC Popular Culture
    Subject(s):
    Games--Study and teaching, Labor
    Item Type:
    Conference proceeding
    Tag(s):
    Game studies, Labour, Gender

  • Video games can develop graduate skills in higher education students: A randomised trial

    Author(s):
    Matthew Barr (see profile)
    Date:
    2017
    Group(s):
    Game Studies
    Subject(s):
    Education, Games--Study and teaching, Video games, Education, Higher
    Item Type:
    Article
    Tag(s):
    game-based learning, graduate skills, Game studies, Higher education

  • Student attitudes to games-based skills development: Learning from video games in higher education

    Author(s):
    Matthew Barr (see profile)
    Date:
    2017
    Group(s):
    Game Studies
    Subject(s):
    Education, Games--Study and teaching, Education, Higher, Video games
    Item Type:
    Article
    Tag(s):
    Game studies, Higher education

  • Drahndl, Glückszirkel, Tourniquet, Zeiger-Roulette: Glücksspiele mit Drehnadel

    Author(s):
    Jonas Richter (see profile)
    Date:
    2020
    Group(s):
    Game Studies, German Literature and Culture, History of Games and Play
    Subject(s):
    Games--Study and teaching, Games, Play, History, Onomasiology
    Item Type:
    Blog Post
    Tag(s):
    gambling, randomizers, onomasiology, Gaming, Analog game studies, History of games and play

  • Neuroqueer: Contextualizing Narrative through Embodied Experience

    Author(s):
    Cody Mejeur (see profile)
    Date:
    2020
    Group(s):
    2020 MLA Convention, Game Studies, Gender Studies
    Subject(s):
    Digital humanities, Games--Study and teaching, Narration (Rhetoric), Digital media
    Item Type:
    Conference paper
    Tag(s):
    Neuroqueer, Video Game, Game studies, Narrative, New media, Queer studies

  • Theory and Practice of Interactive Storytelling Syllabus

    Author(s):
    Anastasia Salter (see profile)
    Date:
    2019
    Group(s):
    Digital Humanities, Electronic Literature, GS Comics and Graphic Narratives, TC Digital Humanities
    Subject(s):
    Games--Study and teaching, Computer games--Design, Mass media--Study and teaching
    Item Type:
    Syllabus
    Tag(s):
    Game studies, Game design, Electronic literature, Media studies, Digital culture

  • Ludonarrative: Queer Experiences, Embodied Stories, and Playful Realities in Video Games

    Author(s):
    Cody Mejeur (see profile)
    Date:
    2019
    Group(s):
    Game Studies
    Subject(s):
    Games--Study and teaching, Narration (Rhetoric), Women's studies, Digital humanities
    Item Type:
    Dissertation
    Tag(s):
    Queer and gender studies, Game studies, Narrative, Feminist studies

  • The Game of Seven: Glückshaus and Related Dice Games

    Author(s):
    Jonas Richter (see profile)
    Date:
    2019
    Group(s):
    Game Studies
    Subject(s):
    Games--Study and teaching, Culture, Sixteenth century, Seventeenth century, Games, Play, History
    Item Type:
    Article
    Tag(s):
    board games, dice, gambling, Analog game studies, Early modern culture, Game studies, History of games and play

  • But Does Pikachu Love You? Reproductive Labor in Casual and Hardcore Games

    Author(s):
    Anastasia Salter (see profile) , Mel Stanfill, Anne Sullivan
    Date:
    2019
    Group(s):
    Digital Humanities, TC Popular Culture
    Subject(s):
    Games--Study and teaching, Games, Video games
    Item Type:
    Conference proceeding
    Tag(s):
    pokemon, casual games, labor, gamers, Digital culture, Game studies

  • Lost in the App Store: The Political Economy of the Canadian Game App Economy

    Author(s):
    Daniel Joseph (see profile) , David Nieborg, Chris Young
    Date:
    2019
    Subject(s):
    Communication--Study and teaching, Games, Games--Study and teaching, Economics
    Item Type:
    Article
    Tag(s):
    app studies, media concentration, platform studies, Communication studies, Game studies, Political economy

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  • Author
    • Adrian Seville 1X
    • Amanda Cote 1X
    • Anastasia Salter 3X
    • Anne Sullivan 2X
    • Chris Young 1X
    • Cody Mejeur 6X
    • Daniel Greene 1X
    • Daniel Joseph 3X
    • David Nieborg 1X
    • Emily Friedman 2X
    • Erik Malcolm Champion 1X
    • Jesse Aondofa Aba 1X
    • Jon Garrad 3X
    • Jonas Richter 8X
    • Jonne Arjoranta 2X
    • Joshua Abah ABAH 1X
    • Justin Wigard 3X
    • Marco Fornaciari 2X
    • Matthew Barr 2X
    • Mel Stanfill 2X
    • Xavier Ho 1X
    • more>>
  • Group
    • 2020 MLA Convention 1X
    • Children's literature and digital humanities 1X
    • Comics Scholarship/Comics Studies 2X
    • Digital Humanists 1X
    • Digital Humanities 3X
    • Electronic Literature 2X
    • Film Studies 1X
    • GS Comics and Graphic Narratives 1X
    • Game Studies 21X
    • Gender Studies 4X
    • German Literature and Culture 2X
    • Global Digital Humanities Symposium 1X
    • Global Gaming Cultures 1X
    • Gothicists 3X
    • Historiography 2X
    • History 2X
    • History of Games and Play 6X
    • MSU Comics Forum 1X
    • Renaissance / Early Modern Studies 1X
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    • more>>
  • Subject
    • Mass media--Study and teaching 1X
    • Mathematics 1X
    • Narration (Rhetoric) 4X
    • Onomasiology 1X
    • Performative (Philosophy) 1X
    • Play 1X
    • Play 7X
    • Politics and culture 1X
    • Popular culture 2X
    • Popular culture--Study and teaching 1X
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    • Seventeenth century 3X
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    • Socialism 2X
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    • Television--Study and teaching 1X
    • Video games 4X
    • Women's studies 1X
    • West Africa 1X
    • History 1X
    • Neoliberalism 1X
    • Queer theory 1X
    • Social media 1X
    • Picture sheets (Broadsides) 2X
    • Zines 2X
    • Americans--Social life and customs 1X
    • Archaeology 1X
    • Arts, Gothic 1X
    • Civilization, Modern 2X
    • Comic books, strips, etc.--Study and teaching 2X
    • Communication 1X
    • Communication--Study and teaching 2X
    • Communism 2X
    • Computer games--Design 2X
    • Culture 3X
    • Culture--Study and teaching 2X
    • Digital media 2X
    • Discourse analysis 1X
    • Economics 3X
    • Education 3X
    • Education, Higher 2X
    • Enlightenment 1X
    • Games 1X
    • Games 9X
    • Games--Study and teaching 36X
    • Gay and lesbian studies 1X
    • Geography 1X
    • Germans--Social life and customs 1X
    • Gothic literature 1X
    • Historiography 2X
    • History 9X
    • History--Philosophy 1X
    • Digital humanities 3X
    • Identity (Psychology) 1X
    • Indigenous peoples 1X
    • Information visualization 1X
    • Labor 1X
    • more>>
  • Item Type
    • Article 14X
    • Blog Post 1X
    • Book chapter 2X
    • Conference paper 6X
    • Conference proceeding 2X
    • Dissertation 1X
    • Other 1X
    • Presentation 3X
    • Syllabus 4X
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    • more>>
  • Date
    • 2022 4X
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    • 2020 5X
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    • 2018 5X
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    • Image 2X
    • Mixed material 6X
    • Text 24X
    • more>>

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