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CORE Search Results Start Search Over

  • All Deposits 0
  • MLA Deposits
  • Sobrevivendo a teste do tempo: interpretações da História em Sid Meier's Civilization / To stand the test of time: interpretations of History in Sid Meier's Civilization

    Author(s):
    Marco Fornaciari (see profile)
    Date:
    2021
    Group(s):
    Game Studies, Historiography, History
    Subject(s):
    Games--Study and teaching, Historiography, History, Enlightenment, Civilization, Modern, Video games, Neoliberalism, Postcolonialism
    Item Type:
    Thesis
    Tag(s):
    Sid Meier's Civilization, Historical game studies, Conjecturalism, Game studies, History and theory of historiography, Modernity

  • Locating Cultures in Video Games and Interactive Fiction

    Author(s):
    Iskandar Zulkarnain (see profile)
    Date:
    2021
    Group(s):
    Cultural Studies, Global DH, Global Gaming Cultures, Postcolonial Studies
    Subject(s):
    Video games, Culture--Study and teaching, Developing countries
    Item Type:
    Other
    Tag(s):
    keynote talk, Video game narratives, Cultural studies, Global south

  • Canon Anxiety?

    Author(s):
    Karen Cook (see profile)
    Date:
    2020
    Group(s):
    Education and Pedagogy, Game Studies
    Subject(s):
    Historiography, Video game music, Research, Musicology, Video games
    Item Type:
    Article
    Tag(s):
    Ludomusicology

  • "In You All Things”: Biblical Influences on Story, Gameplay, and Aesthetics in Guerrilla Games’ Horizon Zero Dawn

    Author(s):
    Journal for Interdisciplinary Biblical Studies (view group) , Rebekah Dyer
    Date:
    2021
    Group(s):
    Biblical Studies, Journal for Interdisciplinary Biblical Studies, Sheffield Institute for Interdisciplinary Biblical Studies
    Subject(s):
    Bible, Reader-response criticism, Video games, Science fiction
    Item Type:
    Article
    Tag(s):
    horizon zero dawn, guerilla games, biblical plagues, environmental ethics, Reception of the Bible

  • How do institutions approach the use and preservation of videogames in their collections?

    Author(s):
    Timothy Spring (see profile)
    Date:
    2020
    Group(s):
    CityLIS, Library & Information Science
    Subject(s):
    Academic libraries, Copyright, Information behavior, Library science, Information science, Museums, Video games
    Item Type:
    Dissertation
    Tag(s):
    Conservation, Information behaviour, Library and information science

  • Videogame Playing and Aggression Behaviour: A Correlation Study among School Students

    Author(s):
    M. SARAVANAN T. BALASARAVANAN
    Editor(s):
    Jyotirmaya Patnaik (see profile)
    Date:
    2018
    Group(s):
    Communication Studies, Cultural Studies, Digital Humanists, Electronic Literature, Feminist Humanities
    Subject(s):
    Video games, Social media, Middle school students, Journalism, Digital media
    Item Type:
    Article
    Tag(s):
    : Videogame, aggression behaviour, purposive sampling, Chennai city, students

  • Posthumanism in Outer Wilds

    Author(s):
    Simon Bowie (see profile)
    Date:
    2021
    Subject(s):
    Culture--Study and teaching, Transhumanism, Video games
    Item Type:
    Article
    Tag(s):
    environmental issues, Outer Wilds, Rosi Braidotti, subjectivities, Posthumanism, Cultural studies

  • Developing Open Access Educational Video Games for the Humanities: The Durga Puja Mystery, an Educational Video Game for South Asian Studies

    Author(s):
    Xenia Zeiler (see profile)
    Date:
    2021
    Group(s):
    Global Digital Humanities Symposium
    Subject(s):
    Open educational resources, Video games
    Item Type:
    Presentation
    Tag(s):
    Durga Puja, educational video game

  • Playing Video Games During the COVID-19 Pandemic and Effects on Players’ Well-Being

    Author(s):
    Matthew Barr (see profile) , Alicia Copeland-Stewart
    Date:
    2021
    Group(s):
    Game Studies
    Subject(s):
    Mental health, Video games
    Item Type:
    Article
    Tag(s):
    covid-19, Coronavírus

  • The Force Is Strong with This One (but Not That One): What Makes a Successful Star Wars Video Game Adaptation?

    Author(s):
    Matthew Barr (see profile)
    Date:
    2020
    Group(s):
    Game Studies
    Subject(s):
    Video games
    Item Type:
    Article
    Tag(s):
    Star Wars, Film studies, Adaptation

  • Narrative in a Digital Age (Winter 2021)

    Author(s):
    Jason Boyd (see profile)
    Date:
    2021
    Group(s):
    Computer Studies in Language and Literature, TC Digital Humanities
    Subject(s):
    Video games, Storytelling, Interactive multimedia, Computer software--Study and teaching
    Item Type:
    Syllabus
    Tag(s):
    interactive fiction, text generators, code studies, Hypertext, Interactive storytelling, Video game narratives, Electronic literature, Software studies

  • Video games can develop graduate skills in higher education students: A randomised trial

    Author(s):
    Matthew Barr (see profile)
    Date:
    2017
    Group(s):
    Game Studies
    Subject(s):
    Education, Games--Study and teaching, Video games, Education, Higher
    Item Type:
    Article
    Tag(s):
    game-based learning, graduate skills, Game studies, Higher education

  • Student attitudes to games-based skills development: Learning from video games in higher education

    Author(s):
    Matthew Barr (see profile)
    Date:
    2017
    Group(s):
    Game Studies
    Subject(s):
    Education, Games--Study and teaching, Education, Higher, Video games
    Item Type:
    Article
    Tag(s):
    Game studies, Higher education

  • New Sincerity, the Weird, and the post-ironic turn in contemporary indie video games

    Author(s):
    Simon Bowie (see profile)
    Date:
    2020
    Subject(s):
    Culture--Study and teaching, Video games
    Item Type:
    Dissertation
    Tag(s):
    David Lynch, indie games, irony, Mark Fisher, New Sincerity, Cultural studies, Film studies

  • Gamergate: Predicting the Present

    Author(s):
    Bettina Berendt, Robert Budac, Florence Chee, Geoffrey Rockwell (see profile) , Todd Suomela, Paolo Verdini
    Date:
    2020
    Group(s):
    DH2020
    Subject(s):
    Digital humanities, Video games, Games, Play, History
    Item Type:
    Conference paper
    Tag(s):
    Gamergate, History of games and play

  • 'El Juego de Ender': La realidad flojea

    Author(s):
    José Angel GARCÍA LANDA (see profile)
    Date:
    2020
    Group(s):
    American Literature, Digital Humanists, Literary theory, Narrative theory and Narratology
    Subject(s):
    American literature, Virtual reality, Science fiction, Video games
    Item Type:
    Article
    Tag(s):
    Videogames, Orson Scott Card, Frame-breaking

  • “Finally! My first shiny!”: Assessing Text Mining Tools and Methodologies for the Study of the Pokémon Sword and Shield Twitter Online Community

    Author(s):
    Maude Bonenfant, Patrick Deslauriers, Alexandra Dumont, Antoine Jobin, Jérémie Pelletier-Gagnon (see profile)
    Date:
    2020
    Group(s):
    CSDH-SCHN 2020
    Subject(s):
    Communication, Social media, Text data mining, Video games
    Item Type:
    Conference paper
    Tag(s):
    multilingual, pokemon, tweet, Text analytics

  • “What’s Past Is Prologue: Rewriting and Interfacing Shakespeare in Life Is Strange: Before the Storm”

    Author(s):
    Mark Kaethler (see profile)
    Date:
    2020
    Group(s):
    CSDH-SCHN 2020
    Subject(s):
    Shakespeare, William, 1564-1616, Theater, Video games
    Item Type:
    Conference paper
    Tag(s):
    Queer studies, Shakespeare, Shakespeare performance, Video game narratives

  • An Approach to the Ethics of Archaeogaming

    Author(s):
    Shawn Graham (see profile)
    Date:
    2020
    Group(s):
    Archaeology
    Subject(s):
    Ethics, Video games
    Item Type:
    Book chapter

  • Gameful Employments & Student Studios: Implementing emerging models for videogame production

    Author(s):
    Shavon-Lee White (see profile)
    Date:
    2019
    Subject(s):
    Computer games--Design, Product design, Career development, Software architecture, Academic achievement, Video games
    Item Type:
    White paper
    Tag(s):
    employment, Video Game, whitepaper, Game design, Professional development, Software design, Student success

  • Exploring contemporary archaeology with The Last of Us

    Author(s):
    Franki Webb (see profile)
    Date:
    2020
    Group(s):
    Archaeology
    Subject(s):
    Archaeology, Video games
    Item Type:
    Essay
    Tag(s):
    the last of us, Video game narratives

  • Timbre, Genre, and Polystylism in Sonic the Hedgehog 3

    Author(s):
    Megan Lavengood (see profile)
    Date:
    2019
    Group(s):
    American Musicological Society, Game Studies, Society for Music Theory (SMT), Society for Music Theory – Popular Music Interest Group (SMT PMIG)
    Subject(s):
    Video games, Music theory, Popular music, Musicology, Video game music, Research
    Item Type:
    Book chapter
    Tag(s):
    sega, synthesizers, sound chips, new wave, michael jackson, Popular Music Studies, Ludomusicology

  • Good literature can come in digital forms – just look to the world of video games

    Author(s):
    James O'Sullivan
    Date:
    2019
    Group(s):
    Electronic Literature, Game Studies
    Subject(s):
    Video games
    Item Type:
    Magazine section
    Tag(s):
    Walking simulators

  • But Does Pikachu Love You? Reproductive Labor in Casual and Hardcore Games

    Author(s):
    Anastasia Salter (see profile) , Mel Stanfill, Anne Sullivan
    Date:
    2019
    Group(s):
    Digital Humanities, TC Popular Culture
    Subject(s):
    Games--Study and teaching, Games, Video games
    Item Type:
    Conference proceeding
    Tag(s):
    pokemon, casual games, labor, gamers, Digital culture, Game studies

  • Digging Through Dragon Age

    Author(s):
    Franki Webb (see profile)
    Date:
    2019
    Group(s):
    Archaeology
    Subject(s):
    Virtual reality in archaeology, Video games, Electronic games, Archaeology
    Item Type:
    Article
    Tag(s):
    videogames, dragonage, archaeogaming, Virtual archaeology, Gaming

Viewing item 1 to 25 (of 43 items)
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  • Author
    • Alexandra Dumont 1X
    • Alicia Copeland-Stewart 1X
    • Anastasia Salter 2X
    • Anne Sullivan 1X
    • Antoine Jobin 1X
    • Antonio Loriguillo-López 2X
    • Bettina Berendt 1X
    • Cabeza San Deogracias José 1X
    • Doğuhan Yücel 1X
    • Florence Chee 1X
    • Franki Webb 2X
    • Geoffrey Rockwell 1X
    • Gordon Edison McQueen 1X
    • Hayley Louise Charlesworth 1X
    • Iskandar Zulkarnain 2X
    • J. R. de Carvalho 1X
    • James O'Sullivan 1X
    • Jason Boyd 1X
    • Jason Rhody 1X
    • Jon Garrad 2X
    • José Angel GARCÍA LANDA 1X
    • Journal for Interdisciplinary Biblical Studies 1X
    • Jyotirmaya Patnaik 1X
    • Jérémie Pelletier-Gagnon 1X
    • Karen Cook 1X
    • Koca Mehmet Kentel 1X
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    • M. SARAVANAN T. BALASARAVANAN 1X
    • M. Z. Rela 1X
    • Marco Fornaciari 1X
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    • Matthew Barr 4X
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    • American Literature 1X
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    • Archaeology 3X
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    • CSDH-SCHN 2020 2X
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    • DH2020 1X
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    • Digital Humanities 4X
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    • Game Studies 9X
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    • more>>
  • Subject
    • Literature--Study and teaching 1X
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    • Mass media--Study and teaching 1X
    • Medievalism 1X
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    • Play 2X
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    • Research 2X
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    • Video games 43X
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    • Neoliberalism 1X
    • Video game music 2X
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    • Product design 1X
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    • Transhumanism 2X
    • Open educational resources 1X
    • Indonesians--Social life and customs 1X
    • Shakespeare, William, 1564-1616 1X
    • Tolkien, J. R. R. (John Ronald Reuel), 1892-1973 1X
    • Academic achievement 1X
    • Academic libraries 1X
    • American literature 1X
    • Archaeology 2X
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    • Computer games--Design 4X
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