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The Use of New Technologies in Education: Some Proposals on Designing an Entrepreneurship Course Using Second Life
Author(s):
J. R. de Carvalho
,
M. Z. Rela
,
Paula Simoes
(see profile)
Date:
2008
Subject(s):
Education
,
Experiential learning
,
Computer games--Design
,
Web-based instruction
,
Video games
Item Type:
Conference proceeding
Tag(s):
Active Learning
,
eLearning
,
entrepreneurship
,
second life
,
Digital pedagogy
,
Game design
,
Online education
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