Search for:
Register
Log In
An online community for MLA members
News Feed
Members
Groups and Forums
Sites and Blogs
CORE
Repository
Help
MLA Online Publications
mla.org
HC Organizations
HC
ARLIS/NA
AUPresses
HASTAC
MSU
SAH
MLA Visitor
Register
Login
News Feed
Members
Groups and Forums
Sites and Blogs
CORE
Repository
Help
MLA Online Publications
mla.org
HC Organizations
HC
ARLIS/NA
AUPresses
HASTAC
MSU
SAH
CORE
Search Results
Start Search Over
Order By:
Newest Deposits
Alphabetical
Search Field:
All Fields
Author/Contributor
Subject
Tag
Title
All Deposits
0
MLA Deposits
Sobrevivendo a teste do tempo: interpretações da História em Sid Meier's Civilization / To stand the test of time: interpretations of History in Sid Meier's Civilization
Author(s):
Marco Fornaciari
(see profile)
Date:
2021
Group(s):
Game Studies
,
Historiography
,
History
Subject(s):
Games--Study and teaching
,
Historiography
,
History
,
Enlightenment
,
Civilization, Modern
,
Video games
,
Neoliberalism
,
Postcolonialism
Item Type:
Thesis
Tag(s):
Sid Meier's Civilization
,
Historical game studies
,
Conjecturalism
,
Game studies
,
History and theory of historiography
,
Modernity
Locating Cultures in Video Games and Interactive Fiction
Author(s):
Iskandar Zulkarnain
(see profile)
Date:
2021
Group(s):
Cultural Studies
,
Global DH
,
Global Gaming Cultures
,
Postcolonial Studies
Subject(s):
Video games
,
Culture--Study and teaching
,
Developing countries
Item Type:
Other
Tag(s):
keynote talk
,
Video game narratives
,
Cultural studies
,
Global south
Canon Anxiety?
Author(s):
Karen Cook
(see profile)
Date:
2020
Group(s):
Education and Pedagogy
,
Game Studies
Subject(s):
Historiography
,
Video game music
,
Research
,
Musicology
,
Video games
Item Type:
Article
Tag(s):
Ludomusicology
"In You All Things”: Biblical Influences on Story, Gameplay, and Aesthetics in Guerrilla Games’ Horizon Zero Dawn
Author(s):
Journal for Interdisciplinary Biblical Studies
(view group)
,
Rebekah Dyer
Date:
2021
Group(s):
Biblical Studies
,
Journal for Interdisciplinary Biblical Studies
,
Sheffield Institute for Interdisciplinary Biblical Studies
Subject(s):
Bible
,
Reader-response criticism
,
Video games
,
Science fiction
Item Type:
Article
Tag(s):
horizon zero dawn
,
guerilla games
,
biblical plagues
,
environmental ethics
,
Reception of the Bible
How do institutions approach the use and preservation of videogames in their collections?
Author(s):
Timothy Spring
(see profile)
Date:
2020
Group(s):
CityLIS
,
Library & Information Science
Subject(s):
Academic libraries
,
Copyright
,
Information behavior
,
Library science
,
Information science
,
Museums
,
Video games
Item Type:
Dissertation
Tag(s):
Conservation
,
Information behaviour
,
Library and information science
Videogame Playing and Aggression Behaviour: A Correlation Study among School Students
Author(s):
M. SARAVANAN T. BALASARAVANAN
Editor(s):
Jyotirmaya Patnaik
(see profile)
Date:
2018
Group(s):
Communication Studies
,
Cultural Studies
,
Digital Humanists
,
Electronic Literature
,
Feminist Humanities
Subject(s):
Video games
,
Social media
,
Middle school students
,
Journalism
,
Digital media
Item Type:
Article
Tag(s):
: Videogame
,
aggression behaviour
,
purposive sampling
,
Chennai city
,
students
Posthumanism in Outer Wilds
Author(s):
Simon Bowie
(see profile)
Date:
2021
Subject(s):
Culture--Study and teaching
,
Transhumanism
,
Video games
Item Type:
Article
Tag(s):
environmental issues
,
Outer Wilds
,
Rosi Braidotti
,
subjectivities
,
Posthumanism
,
Cultural studies
Developing Open Access Educational Video Games for the Humanities: The Durga Puja Mystery, an Educational Video Game for South Asian Studies
Author(s):
Xenia Zeiler
(see profile)
Date:
2021
Group(s):
Global Digital Humanities Symposium
Subject(s):
Open educational resources
,
Video games
Item Type:
Presentation
Tag(s):
Durga Puja
,
educational video game
Playing Video Games During the COVID-19 Pandemic and Effects on Players’ Well-Being
Author(s):
Matthew Barr
(see profile)
,
Alicia Copeland-Stewart
Date:
2021
Group(s):
Game Studies
Subject(s):
Mental health
,
Video games
Item Type:
Article
Tag(s):
covid-19
,
Coronavírus
The Force Is Strong with This One (but Not That One): What Makes a Successful Star Wars Video Game Adaptation?
Author(s):
Matthew Barr
(see profile)
Date:
2020
Group(s):
Game Studies
Subject(s):
Video games
Item Type:
Article
Tag(s):
Star Wars
,
Film studies
,
Adaptation
Narrative in a Digital Age (Winter 2021)
Author(s):
Jason Boyd
(see profile)
Date:
2021
Group(s):
Computer Studies in Language and Literature
,
TC Digital Humanities
Subject(s):
Video games
,
Storytelling
,
Interactive multimedia
,
Computer software--Study and teaching
Item Type:
Syllabus
Tag(s):
interactive fiction
,
text generators
,
code studies
,
Hypertext
,
Interactive storytelling
,
Video game narratives
,
Electronic literature
,
Software studies
Video games can develop graduate skills in higher education students: A randomised trial
Author(s):
Matthew Barr
(see profile)
Date:
2017
Group(s):
Game Studies
Subject(s):
Education
,
Games--Study and teaching
,
Video games
,
Education, Higher
Item Type:
Article
Tag(s):
game-based learning
,
graduate skills
,
Game studies
,
Higher education
Student attitudes to games-based skills development: Learning from video games in higher education
Author(s):
Matthew Barr
(see profile)
Date:
2017
Group(s):
Game Studies
Subject(s):
Education
,
Games--Study and teaching
,
Education, Higher
,
Video games
Item Type:
Article
Tag(s):
Game studies
,
Higher education
New Sincerity, the Weird, and the post-ironic turn in contemporary indie video games
Author(s):
Simon Bowie
(see profile)
Date:
2020
Subject(s):
Culture--Study and teaching
,
Video games
Item Type:
Dissertation
Tag(s):
David Lynch
,
indie games
,
irony
,
Mark Fisher
,
New Sincerity
,
Cultural studies
,
Film studies
Gamergate: Predicting the Present
Author(s):
Bettina Berendt
,
Robert Budac
,
Florence Chee
,
Geoffrey Rockwell
(see profile)
,
Todd Suomela
,
Paolo Verdini
Date:
2020
Group(s):
DH2020
Subject(s):
Digital humanities
,
Video games
,
Games
,
Play
,
History
Item Type:
Conference paper
Tag(s):
Gamergate
,
History of games and play
'El Juego de Ender': La realidad flojea
Author(s):
José Angel GARCÍA LANDA
(see profile)
Date:
2020
Group(s):
American Literature
,
Digital Humanists
,
Literary theory
,
Narrative theory and Narratology
Subject(s):
American literature
,
Virtual reality
,
Science fiction
,
Video games
Item Type:
Article
Tag(s):
Videogames
,
Orson Scott Card
,
Frame-breaking
“Finally! My first shiny!”: Assessing Text Mining Tools and Methodologies for the Study of the Pokémon Sword and Shield Twitter Online Community
Author(s):
Maude Bonenfant
,
Patrick Deslauriers
,
Alexandra Dumont
,
Antoine Jobin
,
Jérémie Pelletier-Gagnon
(see profile)
Date:
2020
Group(s):
CSDH-SCHN 2020
Subject(s):
Communication
,
Social media
,
Text data mining
,
Video games
Item Type:
Conference paper
Tag(s):
multilingual
,
pokemon
,
tweet
,
Text analytics
“What’s Past Is Prologue: Rewriting and Interfacing Shakespeare in Life Is Strange: Before the Storm”
Author(s):
Mark Kaethler
(see profile)
Date:
2020
Group(s):
CSDH-SCHN 2020
Subject(s):
Shakespeare, William, 1564-1616
,
Theater
,
Video games
Item Type:
Conference paper
Tag(s):
Queer studies
,
Shakespeare
,
Shakespeare performance
,
Video game narratives
An Approach to the Ethics of Archaeogaming
Author(s):
Shawn Graham
(see profile)
Date:
2020
Group(s):
Archaeology
Subject(s):
Ethics
,
Video games
Item Type:
Book chapter
Gameful Employments & Student Studios: Implementing emerging models for videogame production
Author(s):
Shavon-Lee White
(see profile)
Date:
2019
Subject(s):
Computer games--Design
,
Product design
,
Career development
,
Software architecture
,
Academic achievement
,
Video games
Item Type:
White paper
Tag(s):
employment
,
Video Game
,
whitepaper
,
Game design
,
Professional development
,
Software design
,
Student success
Exploring contemporary archaeology with The Last of Us
Author(s):
Franki Webb
(see profile)
Date:
2020
Group(s):
Archaeology
Subject(s):
Archaeology
,
Video games
Item Type:
Essay
Tag(s):
the last of us
,
Video game narratives
Timbre, Genre, and Polystylism in Sonic the Hedgehog 3
Author(s):
Megan Lavengood
(see profile)
Date:
2019
Group(s):
American Musicological Society
,
Game Studies
,
Society for Music Theory (SMT)
,
Society for Music Theory – Popular Music Interest Group (SMT PMIG)
Subject(s):
Video games
,
Music theory
,
Popular music
,
Musicology
,
Video game music
,
Research
Item Type:
Book chapter
Tag(s):
sega
,
synthesizers
,
sound chips
,
new wave
,
michael jackson
,
Popular Music Studies
,
Ludomusicology
Good literature can come in digital forms – just look to the world of video games
Author(s):
James O'Sullivan
Date:
2019
Group(s):
Electronic Literature
,
Game Studies
Subject(s):
Video games
Item Type:
Magazine section
Tag(s):
Walking simulators
But Does Pikachu Love You? Reproductive Labor in Casual and Hardcore Games
Author(s):
Anastasia Salter
(see profile)
,
Mel Stanfill
,
Anne Sullivan
Date:
2019
Group(s):
Digital Humanities
,
TC Popular Culture
Subject(s):
Games--Study and teaching
,
Games
,
Video games
Item Type:
Conference proceeding
Tag(s):
pokemon
,
casual games
,
labor
,
gamers
,
Digital culture
,
Game studies
Digging Through Dragon Age
Author(s):
Franki Webb
(see profile)
Date:
2019
Group(s):
Archaeology
Subject(s):
Virtual reality in archaeology
,
Video games
,
Electronic games
,
Archaeology
Item Type:
Article
Tag(s):
videogames
,
dragonage
,
archaeogaming
,
Virtual archaeology
,
Gaming
Viewing item 1 to 25 (of 43 items)
1
2
→
@
Not recently active